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 Trading Card Game Tips from fans

 

October 2007

 

Sweet Thoughts and Combos!!! (By Master Tricks)
 
Hey, I'm  Master Tricks here and I have been playing Yugioh and reading pojo yugioh articles for many years and decided to finally type my own thoughts and ideas for you all Yugioh fans and readers.
 
Thoughts/Combos
  • Bad Reaction to Simochi has been an underused card since it was created. No one has used in tournament play when it's actually good. It's a continuous trap card that makes your opponent lose life points instead of gaining life points when a card effect allows your opponent to gain LP. A good combo with Bad Reaction to Simochi is 3 copies of Gift Card, a common found in Tactical Evolution, that allows your opponent to gain 3000 life points. With Bad Reaction to Simochi, you're opponent will instead lose 3000 life points and with three of those, your opponent will lose 9000 life points automatically, making your opponent lose right there. It's hard to pull off, but there are some other support for your opponent to heal life points fast easily (Technically losing LP with Bad Reaction to Simochi!). Cards such as Burning Algae, Upstart Goblin (Just an awesome card for a combo like this), The Eye of Truth, Rain of Mercy, and the Paths of Destiny (If Snatch Steal weren't banned, this combo or deck type would go off so much better, but unfortunately it's banned right now.). Think about these combos when you have time. It's good for anyone on a tight budget since these cards are easy to find and cheap.
  • Share the Pain is a somewhat underused card also as its spell card effect allows you to tribute one monster on your side of the field in exchange your opponent must tribute a monster they control. Not bad since it's like an Exiled Force, only in Spell form and the fact is doesn't waste your normal summon of the turn. It can be proved efficient and useful is you can combo it with cards such as Peten the Dark Clown, Sangan especially, Black Ptera, Destiny Hero Dasher, and other cards whose effect activates when it hits the graveyard by a card effect or when it's effect activates anytime when its in the graveyard (such as D-Hero Dasher and Necro Gardna).
  • Flint has proven to be more useful with new support in Tactical Evolution such as Flint Lock and Flint Missile, but still not played in tournaments. Flint, a rare found in Rise of Destiny, is an equip spell that causes the equipped monster to lose 300 ATK, cannot attack or change its battle position, and when the equipped monster is destroyed, you can select another monster on the field and equip Flint to it. Pretty good, unless your opponent doesn't have any more monsters. Fortunately, Flint Lock is here to the rescue as when the equipped monster with Flint is destroyed, you can equip it to Flint Lock, making it invincible in battle and unaffected by Flint's crazy effect. Flint Lock can even move Flint to another monster on the field once a turn and with Flint Missile that destroys a monster equipped with Flint and evens returns to your deck after it resolves, it can be one killer combo for your opponent to hate so badly.
  • Appropriate is also recently another underused card that most people don't use in a specific type of deck: Deck-Out with Destiny Hero Defenders, Chainsaw Insects, Needle Worms, Doom Dozers, Morphing Jar, etc. With Destiny Hero Defender, you have a big guy in your opponent's way from attacking your life points directly, and when your opponent draws, you get to draw 2 cards from Appropriate. Pretty Sweet,especially with the beatstick killer Chainsaw Insect.
  • Weapon Change has a deck of its own called "Defensive Beatdown Deck" that can even one in one turn if you get the right stuff in your hand and if your going second. Combo it with Gear Golem the Moving Fortress, Boot-Up Soldier - Dread Dynamo, or Destiny Hero Defender, you have some killer monsters right there for your opponent to handle. Even Shield and Sword would combo well with those monsters. Try it!
  • Chtonian Blast, Chtonian Soldier, Amazoness Swordswoman, Reflect Bounder, Dimension Wall, and Magic Cylinder are all like "Reflective damage cards" as your opponent takes damage also if you they attack or destroy the monster, or if you your opponent attacks and you activate the trap. Pretty solid cards that could make your opponent sweat and get on the edge of his or her or its seat real badly.
    That's all I have for now and if you have any combos, ideas, deck ideas, or anything like that on your mind, feel free to email me at pathoon@aol.com. Please do not send in hate mail or anything offensive against my suggestions please. Its not very nice so just say it to yourself or your friends or such, okay? Thanks for reading!!!
 
- Master Tricks


 


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