Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

 Trading Card Game Tips from fans

 

May 2007
Six Samurai Deck Swarm!

 

Hello, fellow duelists! As we all know, this era of Yu-Gi-Oh is being dominated by some of the biggest and baddest holographic brawlers we've ever seen in the game so far. Chimeratech, Monarchs, Diamond Dude Turbo, etc. I for one respect these decks, but I mean, come on. Is it really that great when everyone is running it? Where's the sense of individuality? So when searching for a deck different from the norm, I came to the Strike of Neos Sneak Preview, and came across a new decktype that I recognized as a new force to be reckoned with: The Six Samurai. thus I grabbed a bunch of copies of each, and luckily I managed to get three copies of The Grandmaster. I built a deck that would get the Samurai out fast and furious(ly), and this deck does just that. So, without further ado, I present-

Six Samurai Swarm
Monsters- 22

Grandmaster of the Six Samurai x3
Great Shogun Shien x2
The Six Samurai- Zanji x2
The Six Samurai- Irou x2
The Six Samurai- Kamon x2
The Six Samurai- Nisashi x2
The Six Samurai- Yaichi x2
The Six Samurai- Yariza x2
Marauding Captain x2
Command Knight
Neo-Spacian Grand Mole
Spirit Reaper

Spells- 13

Shrink x2
United We Stand
The A. Forces x2
Snatch Steal
Premature burial
Swords of Revealing Light
Reinforcement of the Army x2
Mystical Space Typhoon
Heavy Storm
Lightning Vortex

Traps- 5

Call of the Haunted
Ultimate Offering
Torrential Tribute
Ring of Destruction
Royal Decree

Okay, now to "justify" what's in there. Three Grandmasters is almost automatic, because of his special summoning capability and how he can trigger other samurai effects. The Great Shogun can easily be summoned in this deck, and with his spell and trap lockdown, he can stop certain machine decks easily. Two of each samurai is because they are like a duelist's Swiss Army Knife. Each one has a decktype it can slash and crash its way through. Zanji can (if you can spare the lifepoints) take down Monarchs and Chimeratech, or destroy annoying Spirit Reapers. Irou can instantly kill face-down monsters much like Mystic Sword Lv.2, but he has 1700 ATK, so he can survive on his own. Kamon destroys several kinds of spell and trap support, such as Swords of Revealing Light, Wave-Motion Cannon, Future Fusion, Macro Cosmos, Dimensional Fissure, etc. Nisashi punches his way through weenie decks, or delivers an extra punch when you attack someone who's wide open. Yaichi has one of the most useful effects: destroying nasty face-down traps; 'Nuff said on him. Yariza seems to many like the odd choice, but he has uses. He's small enough to slip under Level Limit- Area B and Gravity Bind, and better yet, if a Samurai is on your field he can run past all their spell and traps (or Spirit Reapers) and whack them for a grand.

Whew! Now for the non-samurai. Marauding Captain is almost self-explanatory in this deck. He provides warrior protection, plus enhances the swarm factor. Command Knight is powerful in this deck, as she shields herself when around a bunch of warriors (hint, hint) plus gives them an extra boost in attack. Spirit Reaper is just for defense, in case the field runs out of Samurai. Grand Mole is there to serve in Zanji and Irou's lieu. He'll bounce giant threats out of the way, like Zaborg or nasty fusions, or simply eliminate face-down threats.

Standard spells like Heavy Storm, Mystical Space Typhoon, etc. are automatic for a competitive deck. Reinforcements let you grab just the right Samurai for any situation, that being one of the reasons every samurai is included. The A. Forces works gold with the swarm factor. The more Samuria you dish out, the more they can. just having two on the field turns Zanji into a monster that can run over Cyber Dragon, and three makes him a match for the fearsome Monarchs. United We Stand is there for pure power. This deck usually fills up its field pretty quickly, and United We Stand adds enough attack to a monster to let it hopefully overpower anything the opponent has left. Shrink is great for the samurai, as on their own they aren't much of a match for burly giants like Zaborg or Cyber Dragon.

There isn't much to say about traps here. Torrential Tribute, Ring of Destruction, Call of the Haunted, and Royal Decree could be seen in many competitive decks. Ultimate Offering, however, is key to the swarm strategy. It allows you to fill up your field in a few, if not a single turn.

Well, thanks for reading my (most likely) long article! Questions, praise, rants, advice, nachos can be given at TonyEWorld@AOL.com

 

 

 


Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.