Sniped! ~Dr. Werewolf
Pojogoer's, it's me again Dr. Werewolf with another
card from STON that could be potentially dangerous:
Cloak and Dagger.
Snipers are a vital part of any army. They are
versatile, acting as scouts, long distance killers,
or anything inbetween. Such is the versatality of
Cloak and Dagger. It stalls or it destroys. Either
way, you get something out of it.
Cloak and Dagger (STON-EN059, Rare/Ultimate Rare,
Continuous Trap), like Pulling the Rug, is a
dangerous almost-staple-if-not-staple card in a side
deck. In fact, that's where it should be for the
first duel in a match.
Before we go on, some of you may be asking "What is
the glorious card's effect, Werewolf-san?" I
"I'll tell you," I reply.
Cloak and Dagger's effect is: "Declare 1 Monster
Card name. If your opponent Normal Summons, Special
Summons, or flips that monster(s) face-up, remove
that monster(s) and this card from play.Declare 1
Monster Card name. If your opponent Normal Summons,
Special Summons, or flips that monster(s) face-up,
remove that monster(s) and this card from play."
Well, here's how you'd ideally play;
Match 1: Find out the opponent's deck type. If
unsuccessful, assess the key monster (every deck has
at least one, except burn decks), and side in
between 1-3 CaDs, as needed.
Match 2: Activate CaD, and call out the key monster.
The best part of Cloak and Dagger is that it's a one
for one at all times. Either the opponent destroys
it with a s/t removal, or CaD removes itself and the
Monster. Either way, no advantage is gained or lost.
If I were you, I'd side in two of these.
Then again, I'm not you.
This is Dr. Werewolf, signing off.