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Hey everyone, who else thinks guns are cool? Well I do, and I know what y'all are sayin', "guns kill people so how can they be cool?" Well technically, "guns don't kill people, husbands who come home early do" (Larry the Cable Guy, Git 'er Done). Guns don't kill people, people kill people, the gun is just a tool. If someone wants to kill someone badly enough, it doesn't matter what they use the other person is going to die. That being said, I think guns are cool because they're good at what they do, kill or otherwise destroy objects from afar. This is handy in cases where you'd rather not get your hands dirty, or can't do it with your hands even if you're willing to get them dirty.
In Yu-Gi-Oh!, this manifests itself in cases you either want your monsters attacking directly or they're too small to kill something in battle. In either case, you need a projectile to take care of the object in your way, a Smashing Ground or some removal effect. The coolest of all guns, in my opinion, has always been the Machinegun. Able to take out multiple enemies in one fell swoop, it can do more damage than any semi-automatic weapon operable by a single person. In this game, there's only one deck capable of this, and here it is:
Cyber Dragon x3
Mystic Tomato x3
Ojama Black x2
Ojama Green x2
Ojama Yellow x2
Snipe Hunter x3
Thunder Dragon x3
Volcanic Shell x3
Magic Cards: 12
Card Trader x3
Mystical Space Typhoon
Nobleman of Crossout
Pot of Avarice
Trap Cards: 4
Call of the Haunted
Ring of Destruction
For those of you who have not seen this deck yet, I have to tell you that I didn't invent it. It's been featured on Metagame.com before, but never here. Not everyone know about that site, but chances are anyone who doesn't know about that site at least knows this one. Anyway, the key combo here is using Snipe Hunter with Ojamagic. The idea here is that card advantage is not what wins games, it's what you use that advantage for that wins games. This is why Ojamagic alone isn't the best card in the game, it's a 3-for-1 but the cards you get from it are utter crap. You won't win just with those 3 crappy cards, but you will win if you do something useful with them.
This deck uses Snipe Hunter to first discard Ojamagic, hopefully destroying a card. Then Ojamagic activates in the Graveyard and lets you get Ojama Yellow, Green and Black out of your Deck to further be discarded to fuel Snipe Hunter's effect and destroy up to 4 cards for the price of 1. Sadly this does not always work, since it has to be 1 of each, if you draw 2 of one type of Ojama the deck falls apart. Normally with this deck, you just discard everything to Snipe Hunter anyway and hope you win before your card disadvantage catches up with you. Card Trader will change all that.
Aside from the Ojamagic and Ojamas this deck is further meant to support Snipe Hunter's effect with Thunder Dragon for a possible 2-for-1, and the new Volcanic Shell works wonders for this deck as a possible 3-for-1 at only the cost of 1000 Life Points. Before Card Trader and Volcanic Shell, if you drew 2 Thunder Dragons you just discarded one, fetched the last one, discarded both with Snipe Hunter and maybe stayed even in card advantage. Not anymore, Card Trader to the rescue again! If a double Thunder Dragon comes up in your hand, shuffle one back and the other Thunder Dragon will work properly. The same goes for any Ojamas you start off with in your opening hand, they're useless before you get 'em all with Ojamagic so trade 'em in for real cards with Card Trader.
Card Trader will never be a dead draw in this deck, especially since multiple traders can just be discarded to Snipe Hunter if not needed. Now regarding the rest of the deck, Mystic Tomato is to essentially give you 6 Snipe Hunters, and after you have one they will fetch Don Zaloog and Spirit Reaper to give those direct shots a little more punch. Cyber Dragon is just for a heavier direct attack. Pot of Avarice is there to shuffle Ojamas back for the third Ojamagic, but again if you get it in the opening hand it can be discarded to kill a card. You'll usually want to go second, ideally Special Summoning a Cyber Dragon, following up with Snipe Hunter. Clear their field and attack directly for 3600 damage, they should be dead in 3 turns if you continue like this. With this deck you can clear their field every turn, just like a Machinegun.
Send your questions, comments, etc. to firstname.lastname@example.org. Please no hate mail, I'm really a nice guy once you get to know me.
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