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 Trading Card Game Tips from fans

 

December 2007
Some of the most powerful cards almost never used

 

As the topic says, in the game of Duel Monsters (Yu-Gi-Oh! for those who name it after the Anime), there are cards, that are truely great, in many senses of the word. your aware of those, such as Mirror Force, Cyber Dragon, Treeborn Frog, and for Traditional players Raigeki, Harpies Feather Duster and Pot of Greed.

There are also cards that most duelists either never thought of, never heard of or were deemed to risky/unadvantagous. A lot fo the time hese cards make great solutions to a lot of problems. Here are a few i've found.

Pole Position. This continuous trap card protects the strongest monster on the field from being effected by any spell cards. The downside is that if it is removed from the field then so is the monster it's currently protecting. This can even outright stop some of your opponents cards from being played if your smart about it. Now this may have a lot going against it. Trap card, sticks around on the field, storm could kill your big hitter, but it will also prevent your opponent from Shrink-ing it, Enemy Controller, Soul Exchange, Brain control, Lightening Vortex, Smashing Ground, Fissure, Shield Crush, and if played right, can even kill your opponents big hitter,as the effects are applied to both fields.

Helpoemer. Level 5/Dark/Fiend/Effect/2000/1400. 2000 ATK for a tribute? What am I thinking? Good question, here's your good answer. For his effect to activate, all you have to do is make sure he dies as a result of battle. Once he does, then the fun starts. At the end of your opponents Battle Phase, your opponent is forced to discard 1 card from there hand at random for every copy of this little guy in the grave. He can't be summoned from the grave, so get it right the first time. Having him die in battle isn't hard, but it's not easy either. you could ram him and try to chain a decree to there trap, or set him and be ready with Spell Shield Type - 8 and Pulling the Rug. Now obviously, this works against you in cases of Frog, Dark World, and a few others, but knowing this little helper is goint to pluck a card from there hand, may force your opponent to overextend there backfield, or even there monsters in a swarm. at worst, he may make them skip there battle Phase.

Needle Wall. Another Continuous Trap. No cost, no trick. Just a simple dice roll on your standby phase that will let you kill a monster assuming you roll the number of it's monster zone. This can clear there field, and almost a garenteed hit on a swarm deck. with a hint of luck you might even knock out there only defence.

send any replies to krimson_killer@hotmail.com


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