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 Trading Card Game Tips from fans

 

December 2007

 

     Hello. This is pwii, back with another article. This is an Ojama OTK. Yes, and Ojama one turn kill. The deck is based on this assumption: the average s/t removal in a deck is three: Heavy storm, MST, and breaker the magical warrior. Note this is not true for every deck. Monarch and some beatdown decks run Mobius. Agro and zombie decks run dust tornado. But those three cards will find their way into almost every deck. Another card is wave-motion cannon. It can be ran up to three copies. Exactly three for three. Now if a deck could thin itself by eight cards in one turn, it would up the chances for getting one of its three cards sooner. Soon enough maybe to gain about five turns on the field and then blow itself up. That is the kill part. The other part is lockdown.
 
All x42 (which is in fact, the answer to life, the universe, and everything)
 
Monsters x14
Ojama yellow x3
Ojama green x3
Ojama black x3
Stealth bird x3
Marshmallon
Spirit reaper
 
Spells x19
Wave – motion cannon x3
Polymerization x3
Ojamagic x3
Level limit area b
Messenger of peace x3
Lightning vortex x3
Ground collapse x3
 
Traps x9
Ojama trio x3
Gravity bind
Magical hats x2
Nightmare wheel
Wall of revealing light x2
 
Fusion x6
Ojama king x3
Ojama knight x3
 
 

THE STRATEGY

 
Try to lockdown all your opponents zones and then put out a continuous burner.
 

THE MATCHUPS

 
Don’t try this in a tourney. At all. It will get creamed by twister and mei-kou that’s in every side deck to counter burn. But if its an unofficial tourney that does one duel per match, go for it!
 

THE CARDS

 
All the Ojamas fuse to form the lockdown, reaper and Marshmallon stall. Stealth bird also is part of the continuous burn that will win you the duel.
 
A whopping 19! Vortex combos with ojamagic; usually wiping out the field, getting the Ojamas, fusing them, and playing ground collapse to finish it. You’d be surprised by the amount of times I pulled it off. Cannon for the kill; polymerization actually doesn’t lose you that much advantage, seeing as you got a + 1 and your opponent most likely got a –3, if you fuse those extra cards it’s a –2 overall, but your opponent just got –2 or –3, so you don’t actually lose any advantage (I discovered all this out by accident.)! limit and messenger stall because you’re not going to get the combo on the first turn. Odds are, you’re not going to see Ojama knight and king together in the same duel, so this finishes the lock.
 
g-bind stalls, Ojama trio is very helpful here for the lock, the only thing that needs any explaining is magical hats. Tebzu realized the combo first (I think…), so I’m giving him credit. Basically, if you select two Ojamagics, there effect goes off at the end of the phase and you thin your deck by six. w0w.
 

THE END

 
This deck could side in magical barrier or whatever it’s called. A pretty good deck, but only for 1/1s.
 
I will trade for anything in this deck
 
anything at all, iizduhdude@yahoo.com
 
--pwii

 


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