December 2007
							a well balanced six samurai deck- frank jones
							As far as 
							monsters are concerned, I would have to say that the 
							six samurai are easily in the top 5 as far as 
							compatability and support are concerned, right up 
							there with the gladiator beasts and e-heros. So, I 
							couldn't resist taking advantage of that in my 
							newest deck.
							
							Monsters 24
							The Six Samurai-Yariza x2
							The Six Samurai-Zanji x3
							The Six Samurai-Nisashi x2
							The Six Samurai-Kamon x3
							The Six Samurai-Irou x3
							The Six Samurai-Yaichi x3
							Spirit Of The Six Samurai 
							Great Shogun Shien x3
							Enishi, Shien's Chancellor x2
							Neo-Spacian Grand Mole
							Morphing Jar
							
							Spells x14
							United We Stand
							Legendary Ebon Steed x2
							Premature Burial
							Lightning Vortex
							Double Summon
							Heavy Storm
							Cunning Of The Six Samurai
							Mystical Space Typhoon
							Reinforcement Of The Army x2
							Fusion Sword Murasame Blade
							Swords Of Revealing Light
							The A. Forces
							Card Trader
							
							Traps x11
							Magic Jammer
							Forced Back x2
							Call Of The Haunted
							Magic Cylinder
							Interdimensional Matter Transporter x2
							Return Of The Six Samurai x2
							Mirror Force
							Backs To The Wall
							
							Alright, the basic strategy to this deck is swarm. 
							Get the samurai's out on the field as soon as 
							possible so you can bring out the shoguns, and 
							protect them with the ebon steeds, the a forces, and 
							swords in the meantime. Use reinforcement of the 
							army to get the ones you want from your deck, as 
							well as card trader, and once you have some solid 
							field control in place with the kamon/yaichi combo, 
							slap a united we stand on your zanji, irou, or even 
							shogun for an easy but deadly beatstick. use your 
							fallen samurai to bring out enishi to clear your 
							opponent's monsters in addition with zanji and irou, 
							and your opponent will be hard put to stay alive. 
							The biggest weakness in this deck is field clearers 
							such as mirror force and lightning vortex, since the 
							samurai's sacrificing effect can't stop it, so use 
							the matter transporters to save enishi and shogun. 
							grand mole finishes it up by dealing with your 
							opponents beatsticks with no damage to you, and 
							morphing jar provides some much needed draw power.
							
							If you have anything to comment on please feel free 
							to point out any additions, deletions, etc.