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 Trading Card Game Tips from fans

 

December 2007

a well balanced six samurai deck- frank jones

As far as monsters are concerned, I would have to say that the six samurai are easily in the top 5 as far as compatability and support are concerned, right up there with the gladiator beasts and e-heros. So, I couldn't resist taking advantage of that in my newest deck.

Monsters 24
The Six Samurai-Yariza x2
The Six Samurai-Zanji x3
The Six Samurai-Nisashi x2
The Six Samurai-Kamon x3
The Six Samurai-Irou x3
The Six Samurai-Yaichi x3
Spirit Of The Six Samurai
Great Shogun Shien x3
Enishi, Shien's Chancellor x2
Neo-Spacian Grand Mole
Morphing Jar

Spells x14
United We Stand
Legendary Ebon Steed x2
Premature Burial
Lightning Vortex
Double Summon
Heavy Storm
Cunning Of The Six Samurai
Mystical Space Typhoon
Reinforcement Of The Army x2
Fusion Sword Murasame Blade
Swords Of Revealing Light
The A. Forces
Card Trader

Traps x11
Magic Jammer
Forced Back x2
Call Of The Haunted
Magic Cylinder
Interdimensional Matter Transporter x2
Return Of The Six Samurai x2
Mirror Force
Backs To The Wall

Alright, the basic strategy to this deck is swarm. Get the samurai's out on the field as soon as possible so you can bring out the shoguns, and protect them with the ebon steeds, the a forces, and swords in the meantime. Use reinforcement of the army to get the ones you want from your deck, as well as card trader, and once you have some solid field control in place with the kamon/yaichi combo, slap a united we stand on your zanji, irou, or even shogun for an easy but deadly beatstick. use your fallen samurai to bring out enishi to clear your opponent's monsters in addition with zanji and irou, and your opponent will be hard put to stay alive. The biggest weakness in this deck is field clearers such as mirror force and lightning vortex, since the samurai's sacrificing effect can't stop it, so use the matter transporters to save enishi and shogun. grand mole finishes it up by dealing with your opponents beatsticks with no damage to you, and morphing jar provides some much needed draw power.

If you have anything to comment on please feel free to point out any additions, deletions, etc.

 


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