Recycle, Reduce, Re-use...
There are a lot of cards that have a lot of hype in
Tactical Evolution. There's Crystal Seer, Zombie
Master, Rainbow Dragon and all of the new Gemini
monsters. With so many cards within one set that are
considered amazing it can be easy to dismiss two
innocent looking rare Trap cards as just filler.
However, they're not, and I will be the one to wake
up the Yu-Gi-Oh! community to the wonders of Trap
Reclamation and Spell Reclamation!
Discard 1 card and chain this card to a Trap Card
you activated. Whenever that Trap Card is sent to
the Graveyard, return it to its owner's hand.
Discard 1 card and chain this card to a Spell Card
you activated. Whenever that Spell Card is sent to
the Graveyard, return it to its owner's hand.
Reclaim Your Lost Souls!
At first glance, this pair of cards is hardly
anything special. Most players won't get past the
first line about the discard and you have to chain
to another card. They will scream and stamp about
"Minus One! Minus One! No Good! No Good!" but we'll
leave them to that.
I can't tell you how many times that I have wanted
back a card that I wasted earlier in the duel. Heavy
Storm, Snatch Steal, Torrential Tribute, Mirror
Force and Ring of Destruction are all game changing
cards. Previously you had to jump through hoops to
get them back, using Magical Stone Excavation or
Mask of Darkness. Not so with these cards. All they
require is that they be on the field when a Spell or
Trap card is activated and a measly discard.
Treeborn Frog and other card like Thunder Dragon
mitigate this cost entirely, as well as tossing
cards for I dunno, a combo with the new Zombie
Yep, one more reason to play the new style Zombies.
Dump and Revive is a way of life for Zombies
nowadays and one more discard outlet as well as
getting to reuse Book of Life or Premature Burial is
huge for Zombies. And that isn't the only deck that
these cards can help. Destiny Heroes have seen an
all time low recently, but with the release of
Destiny Hero Plasma, I am very much regretting
selling my play sets of Destiny Draw and Malicious.
This is yet another discard outlet for them as well
as getting back a needed Spell or Trap card like
NOTE: The effect of these cards only applies once,
right after it is sent to the graveyard. So the
ultimate discard loop will not work.
How to Use These Cards In a Situation
They are not as generic as cards like Sakuretsu
Armor, but they can be as good or better. Here is a
situation in which Spell Reclamation can be used to
swarm the field on your second turn
Player 1: Set one Monster and one Spell or Trap. End
Player 1: Summon Card Trooper, response?
Player 1: None
Player 2: Mill 3 for Trooper. Discarding Zombie
Master, Ryu Kokki, and Snatch Steal. Attack.
Player 1: You attacked my Dekoichi. Draw One.
Player 2: Set one card face down and end.
Player 1: Draw. Special Summon Cyber Dragon,
sacrifice for Zaborg, response?
Player 2: None.
Player 1: Destroy Card Trooper with Zaborg's Effect
and attack. End.
Player 2: Draw for Trooper. Draw for Turn. Activate
Mystical Space Typhoon.
Player 1: You destroyed Sakuretsu Armor.
Player 2: Activate Book of Life. Remove Cyber Dragon
and chain Spell Reclamation. Discard Despair from
the dark. Special Summon Zombie Master with Book's
effect. Return Book of Life to hand. Activate Zombie
Master's Special ability. Discard Pyramid Turtle to
Special Summon Despair from the Dark. Activate Book
of Life to remove Dekoichi and Special Summon Ryu
In the above scenario, Player 2 went from no
monsters to 3 in one turn as well as setting up
further effects from his Zombie Master as well as
further revival cards. This is just one example of
using Spell Reclamation effectively, and there are
many others, as I detail next.
Combos, Tricks, Treats and Downright Evil Plays
These cards combo with EVERY deck out there, as most
want the discard outlet and every deck could reuse
some card out there. Here are a few ideas to get
Burn-Reuse stall cards or powerful burn cards like
Monarchs-Discard Treeborn Frog, reuse Brain Control,
Snatch Steal, Mirror Force, Soul Exchange
Destiny Heroes-Discard outlet for Heroes as well as
reuse of Destiny Draw and staple spells and traps.
Zombies-Discard for rebirth in Book of Life or
Zombie Master as well as to reuse revival spells.
Machine Beatdown-Discard Machines for a huge
Overload Fusion as well as Reuse said Overload
There are many more treats for your opponent that
involve these cards, but I'll let you figure them
out for yourself.
If you want to comment, talk Yu-Gi-Oh!, ask advice
on decks or strategies, duel or even trade I am
Thanks for Reading!