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 Trading Card Game Tips from fans

 

Dagreenbeast62’s
A Brief History of Dueling pt1.

Hello fellow patrons and newcomers to pojo.com! For those (and by those I mean probably all of you) of you who don’t know me, I have been reading Pojo since my Poke’mon days. I have written a couple of tournament reports here and there, but nothing major. The reason for this article is because as a duelist, I feel it is my job to know my roots, how I have progressed throughout the years, and to share any information I have with other duelists. That, and the fact that finals are coming up and I have to take my history final cause I didn’t take the AP test, but that’s another story.
Hopefully, most duelists know how fun the game is (or else why would they play it?) but some might not know the full history behind it. This is by no means the history of Yu-gi-oh, just the YGO TCG here in America, cause I don’t live anywhere else. If you want a timeline, check the timeline on the side bar 
Note: If there are any mistakes, please contact me at the address at the end of the article

Now, the YGO TCG success was spawned here in the US because the T.V. show was a success. Who would have ever thought of a spiky haired kid playing a card game, with emphasis on friendship and teamwork rolled into a crazy half hour TV show? Not I said the pig. Enter the birth of the TCG:

• 2002•

• February/ March 2002, the first YGO TCG products was released in America (a.k.a. the Yugi and Kaiba structure decks, and the first booster set, Legend of Blue eyes, and the cards that came with the various video games.

Now, due to the release of these cards, the duelist of the time, were primitive. We all based our decks on raw power. Aggro was born. From Blue Eyes, to Labyrinth of Nightmare, Aggro ruled the metagame, with some hints of Exodia decks here and there. September is when the game faces possible change with the release of Toon monsters, and cards like MST, however the Toons were short lived. 2002 ends with Pharaoh’s Servant booster packs. This revolutionized decks with cards such as Jinzo, Imperial Order, Call of the Haunted, and Pre-Mature burial. However, all the sets released still encouraged Aggro with cards like Goblin Attack Force and trample monsters like Mad Sword Beast.

• 2003•

The year 2003 was a big step in the YGO TCG. World championships for both the videogame and the card game were held, as well as game breaking cards.
In March, Labyrinth of Nightmare introduced more Aggro- related cards like Gemini Elf, Power of Teamwork, Mage Power, Bazoo, and Kycoo. It also released a plethora of traps such as Torrential Tribute, Magical Cylinders, and Bakura’s famed Destiny Board, which added to the alternate win decks.

•May 2003 Legacy of Darkness is introduced.
This deserves its own period due to its game breaking cards and strategies. Major cards such as Yata Garasu, Creature Swap, Last Turn, Fiber Jar, numerous Warrior support like Marauding Capitan, Exiled Force, and Freed the Matchless General, and Reinforcements of the Army. Attributes that were previously not played competitively were given cards like Twin- Headed Behemoth and Spear Dragon (as well as even more dragons). This set revolutionized the way that duelists, well, dueled (with the possible exception of Spirit Monsters). “Yata-lock” became the first real known cookie cutter deck.

During July, Pharaonic Guardian was released. With it came deck staple Ring of Destruction as well as new deck types such as Gravekeepers, Dark Scorpions (which, at the time, were overlooked with the possible exception of Don Zaloog), and Zombies were given additional support. The first Sasuke Samurai was introduced also.

• August 10, 2003 the first World Championship tournament was held, with Ng Yu Leung from China winning.

Still, in an Aggro dominated metagame, the YGO game continues with Magician’s force, which brought more spellcasters into the game, including fan favorite Dark Magician Girl. Dark crisis was released at the end of the year in December, with possible new deck strategies such as Archfiends and Guardian monsters. Big cards like Vampire Lord and Reflect Bounder were introduced. This set also expands a little in the remove from play part of the game (also known as the “Different Dimension”) with cards like D.D. Warrior Lady.

This ends part one of this hopefully continuous article in the History of the YGO TCG. We end with the set right before the infamous booster set that revolutionized the game forever, Invasion of Chaos. In my opinion, the IOC year should be its own separate story, and maybe some day, it will be.

Dagreenbeast62

If you have any questions, comments, or mystical shine balls, send them to:
Dagreenbeast62@gmail.com

 


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