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 Trading Card Game Tips from fans

 

 

From: Vlad Stoicescu Ghica [mailto:vladghica2@yahoo.com]
Sent: Wednesday, March 01, 2006 11:26 PM

Subject: second tip of the month-Vlad

 

hey evry1,

 

im back with another tip for the month of March! Ok in my last tip i was talkin bout the new banlist, an i promised some underused cards, so seing how i ran outta room i decided to split it into 2 separate tips. Ok my first card is...................

 

Gian Trunade

 

[Spell Card]

 

Return all Magic and Trap cards on the field to their respective owner's hands.

 

the Magic/Trap version of my last underused card, CED. This is a great choice for any side-deck and for some deck types as well. This card makes love to SoRL and Nightmare's Steel cage, giving them up to 6 or 4 turns each. It also lets you stop your decree for a turn if u need a litttle trap usage or stop your G-bind/LLAB for alittle attacking 4 star and above. Although its not as powerful as most spell/ trap removal and doesnt kill the S/T it has some sick combos. Ive listed a few, but the list goes on and on..........(i.e. re-snatch steal a monster if theres a better choice out there, send call/premature to ur hand for 2 revivals). This is sick and wrong in burn/stall decks and a great side deck choice. Up next is two cards for one tip,

 

Mirage Dragon / Pitch Black Warwolf

 

Light                 Dark     

 

[Dragon/Effect] or [Beast-warrior/Effect]

 

ATK/1600          DEF/600

 

As long as this card remains face-up on your side of the field, your opponent cannot activate trap cards during the Battle Phase.

 

Welcome super powered-up versions of the crappy E-Hero WildHeart. How many times have i heard reviewers on Pojo's CotD say "E-Hero WildHeart is a non-Tribute version of Jinzo, too bad it doesn't protect ALL of your monsters." Enter these monsters. Now, i know you're all gonna list the inumarable ways that these cards suck so ill write up their pros and cons for you.

 

Cons:

*They can't be searched out in advance format.(No sangan or RotA unlike the E-hero)

*Only effect the Battle Phase(weak against torrential,threatening roar, and G-Bind)

*Not warriors

*tsuko and book owns their low def

 

Pros:

*most traps in this game are battle-phase activated(Saku, Cylinder, Widespread, and Negate Attack which no1 uses lol) anyway sakus run in threes so just throw these bad boys in and you don't have to worry about like half ur opponents traps.

*Protects ALL of your monsters during a battle phase

*1600 ATK

*Dragon theme is well supported with mirage and horus on the field

*Dark/Light Chaos Food

*Not Elemental Heroes!!!!

 

Next!

 

Waboku

 

[Trap Card]

 

Any damage inflicted by an opponent's attacking monster is decreased to 0 during the turn this card is activated.

 

Awright another versatile -1 card im talking to the public about. A great stall in any Burn/Lv/Any deck that uses threataning roar. It not only saves your life points, but also protects your monsters. A bit versatile, but trust me this card has saved my but on a number of occasions. A great combo on offense also for suicide attacks or if you want to spare yourself the DDWL lifepoint damage from a suicde. Best part is that its a normal trap and chainabla to anything. Ok so that about does it for me.

 

Side Notes:

srry for sayin bad stuff about E-Hero wildheart, i know hes good i just prefer the afformentioned cards in the article. Also i hate all E-Heros so nothin personal involved with that comment. I know that this week's series of cards don't combo well but they aren't used as much as they could be so i listed them anyway. Finaly id like to thank Pojo.com for postin my tips because ive had alot of thoughts on articles and card reviews so im glad my ideas could b read by other pojo-goers.

 

Any comments or feedback are gladly welcome on my email at vladghica2@yahoo.com.

So until next month,

Peace Out-Vlad

 


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