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 Trading Card Game Tips from fans

 

From: Tenchi Phay [mailto:aznveritech@yahoo.com]
Sent: Wednesday, March 01, 2006 6:04 PM

Subject: Multi-Fusion Combo by PsychoRed

 

I'm not sure if this combo was already mentioned yet, but I guess it's worth mentioning if it hasn't.

 

Required Cards:

Fusion Gate

Return from the Different Dimension

Fusion Deck + Required Fusion Material

 

Obviously, this only works in a fusion deck. Activate Fusion Gate, then fuse whatever it is that you have. Those cards are now removed due to the Gate, now activate RftDD, by paying half your LP, you can now bring back those cards removed. Fuse the cards with the Gate again, and bring it back again. Repeat it a third time and then if you have extra monster slots bring back those removed cards or fuse something else to fill the space. Now you can more likely than not wipe out your opponent. Just make sure to remove any dangers before you attack.

 

2nd combo:

This one is for those who use Five God Dragon (FGD)

 

Required Cards:

Polymerization

De-Fusion

At least 5 Dragon-types on hand/field

 

Fuse the 5 dragon-types together to bring out FGD and if your field is pretty empty besides FGD use de-fusion to bring back the 5 dragons now your field's full. This is best used if you have a bunch of high-level dragons you want to bring out at once. examples: BEWD etc.

 

For comedy, use scape-goat along with the trap card D. Tribe to turn the goat tokens into dragon-types for the turn. Then fuse the dragon-goats with another dragon for an easy FGD. It'd be funnier if the FGD had the heads of the goats.

 

Let me know if there's anything wrong with these combos. Comments are welcome.

 

 

PsychoRed

aznveritech@yahoo.com

 


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