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 Trading Card Game Tips from fans

 

July 2006

 

From: Steven Grabowski [mailto:sgrab45@yahoo.com]
Sent: Tuesday, July 25, 2006 11:55 AM
To: yugiohcrew@pojo.com
Subject: E-Hero Deck tips - Sgrab45



Ok, I know that everyone is now making an e-hero deck, for fun, or they like the show way too much (mainly little kids who are just starting the game). Well, because of this, i'll show you MY e-heros, and the stratagies that are in it, or WERE in it. This deck is mainly about fusions. If you try to make a fusionless e-hero deck, then youre probably skrewed. (non of this came from a starter deck.)



Main Deck 41:



Monsters 20:

Bladedge 1x

Sparkman 3x

Clayman 2x

Bubbleman 2x

Wild Heart 2x

Burstinatrix 3x

Avian 3x

Hero Kid 3x

King of The Swamp 1x



Magic 16:



Polymrization 2x

Fision Sage 1x

Fusion Recovery 1x

Branch 1x

H - Heated Heart 1x

E - Emergency Call 1x

R - Righteous Justice 1x

O - Oversoul 1x

Skyscraper 1x

Pot of Greed 1x

Different Dimension Capsule 1x

Dark Factory of Mass Production 1x

Monster Reborn 1x

Swords of Revealing Light 1x

Mistical Space Typhoon 1x



Trap 5:



Elemental Recharge 1x

Hero Signal 1x

Feather Wind 1x

Negate Attack 1x

Miracle Kids 1x



Fusions 7:



Wildedge 1x

Rampart Blaster 1x

Thunder Giant 1x

Wild Wingman 1x

Necroid Shaman 1x

Mariner 1x

Flame Wingman 1x



Well, there it is. Some of you may be confused about the monster choice by now. I have 3 bursts and 3 avians, the weakest e-heroes. Well, in the fusion deck, three fusions need avian so i put a couple of him. Also, I put in feather wind because he's in there. Burst is in 2 fusions, and I'm getting some more soon from my buds. The hero kids arn't too good but they:

A: are good defence in a pinch

B: are good for tributes

C: miracle kids to get opposing monsters out of the way



The Dark factory is very important because most of the e-heros are normal.

HERO cards work well too. H powers up a sparkman (or any other monster) by 500 for the turn, and damage goes through defence. E brings any e-hero to your hand from the deck, for a quick fusion. R removes traps and quickplays and O brings and e-hero from the grave.

I'm going to put a fusion weapon in too.

I dont have all the cards I need for it.



For an e-hero deck, definitly get the listed cards. They help a lot an make a bad deck.....decent. I got to the finals it tournaments with this deck.

Most of these cards can be used in a good combination. There are very many stratagies to this deck, and when i improve on it youll here more of them.



Give me an email if you have questions or ideas for this deck.

sgrab45@yahoo.com



--Sgrab45

 


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