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 Trading Card Game Tips from fans

 

July 2006

 

From: withheld withheld [mailto:flamewingman28@gmail.com]
Sent: Saturday, July 01, 2006 12:14 PM
To: Pojo.com Crew
Subject: My Tip-Protector of the Sanctuary Deck and Article



Today, I'll be building a Protector of the Sanctuary Control deck. It will focus on using cards like "Card Destruction" and "Morphing Jar" to discard your opponent's hand and force them to not draw any cards to replace them.



I realize that you can't activate Card Destruction while Protector of the Sanctuary is face-up on the field, but you can activate Card Destruction, and then chain a card to flip Protector of the Sanctuary face-up.



We'll start out with the key card, protector of the Sanctuary. It is limited so only one can be included in this deck.



Stats: Fiend/Effect Level 4 ATK/1100 DEF/1900
Description: As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.





Morphing Jar is a limited card that forces both players to discard their hands and then draw five cards. With Protector of the Sanctuary on the field, your opponent will still discard, but won't draw more cards. Since it's limited, I'll only include one.



Stats: Rock/Effect Level 2 ATK/700 DEF/600
Description: FLIP: both you and your opponent discard all cards in your hands and draw 5 cards from your respective decks.





I'll need to constanly flip Protector of the Sanctuary Face-up and facedown, and Tsukyomi does the job. He is a spirit that allows you to flip a monster into defense position whenever it's summoned. He's limited, so I can only include one of him.



Stats: Spellcaster/Effect Level 4 ATK/1100 DEF/1400
Description: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into facedown Defense Position.





With all of the discarding that this deck will be doing, a few Dark World Monsters could help. I''l include two of the powerhouse monsters (Goldd, Wu-Lod of Dark World) and two of the draw engines (Broww, Huntsman of Dark World).



Goldd, Wu-Lord of Dark World

Stats: Fiend/Effect LV5 ATK/2300 DEF/1400
Description: If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.



Broww, Huntsman of Dark World

Stats: Fiend/Effect LV3 ATK/1400 DEF/800
Description: If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.





Think about the possbilities. Imagine that you and your opponent both have four cards in you hands. You hand consists of two of each of the afore mention Dark world Cards. You have a Morphing Jar on the field in facedown defense position, a Protector of the Sanctuary Face-up on the field, and it is your turn. You flip summon your Morphing Jar. Here is what happens in terms of card advantage:



You Flip Summon your Mophng Jar (-0)

You discard your hand (-4)

Your opponent discards their hand (+4)

You draw five cards (+5)

Your opponent is prevented from drawing any cards (+0)

You summon both of your Goldd, Wu lord of Dark Worlds (+2)

You draw one card for each Broww, Huntsman of Dark World (+2)



That's a whopping +9! It even leaves you with a nice field, and your opponent with an empty hand.



That exact situation is unlikely, but similar ones could happen.



Let's get back to building the deck.



Magician of Faith is a nifty flip effect monster, as it allows you you reuse your magic cards. Magician of Faith can also be re-used using Tsukuyomi. It is semi-limited, so I will only use two.



Stats: Spellcaster/Effect Level 1 ATK/300 DEF/400
Description: FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.





Mask of Darkness is very similar to Magician of Faith. IT let's you return a trap to your hand instead of a monster. Drop Off will be used in this deck, and it will be very helpful if re-used. Mask of Darkness is limited, so I'll only use one.



Stats: Fiend/Effect Level 2 ATK/900 DEF/400

Description: FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.





Night Assailiant is a flip effect monster that allows you to destroy one opponet's monster, but that's not why we're using it. IT's true strength lies in its secon effect. When it is sent directly from your hand to the graveyard, you get to return a flip effect monster from your graveyard to your hand. Re-using flip effects, is very important.



Strength: Fiend/Effect Level 3 ATK/200 DEF/500
Description: FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.





Since we can only use one Protector of the Sanctuary, we'll need ways to search it out from our deck. Sangan is a good choice, and so is Mystic Tomato. I'll include one Sangan (since it's limited) and two Mystic Tomotoes.



Sangan

Stats: Fiend/Effect Level 3 ATK/1000 DEF/600
Description: When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.



Mystic Tomato

Stats: Plant/Effect Level 4 ATK/1400 DEF/1100
Description: When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.





There are only two light monsters in this deck so far, but some of the Generic "Staples" are light monsters, so we'll include a Chaos Sorcerer. It doesn't seem like it would work in this deck, but it did well in testing, so I'll include one.



Stats: Spellcaster/Effect Level 6 ATK/2300 DEF/2000
Description: This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.



\With the five remaining spaces, I'll look at the generic monsters for most decks: Mobius the Frost Monarch, Zaborg the Thunder Monarch, Breaker the Magical Warrior, and Cyber Dragon.

Mobius the Frost Monarch
Stats: Aqua/Effect Level 6 ATK/2400 DEF/1000
Description: When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.

Zaborg the Thunder Monarch
Stats: Thunder/Effect Level 5 ATK/2400 DEF/1000
Description: When this card is Tribute Summoned successfully, destroy 1 monster on the field.

Breaker the Magical Warrior
Stats: Spellcaster/Effect Level 4 ATK/1600 DEF/1000
Description: Whent his card is Normal Summoned, put 1 Spell Counter on it (max.1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter.

Cyber Dragon
Stats: Machine/Effect LV5 ATK/2100 DEF/1600
Description: If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.


This deck needs monster removal, so we'll use Zaborg. Only one will be needed in this deck.

Cyber Dragon can pull you through hard positions. I'll include two of them.


Breaker the Magical warrior can be a 1900 attacker, or remove a spell or trap on the field and become 1600 attacker. It is limited, so you can only use one.

I have one space left, and one "staple" left. Mobius can remove spell and traps on the field, which can harm this deck's combos. I have one space left, so I'll only include one.





That wraps up the monster lineup. Overall, it is:



Protector of the Sanctuary

Morphing Jar

Tsukuyomi

Broww, Huntsman of Dark World

Broww, Huntsman of Dark World

Goldd, Wu-Lord of Dark World

Goldd, Wu-Lord of Dark World

Magician of Faith

Magician of Faith

Night Assailiant.

Mystic Tomato

Mystic Tomato

Sangan

Mask of Darkness

Chaos Sorcerer

Zaborg the Thunder Monarch

Mobius the Frost Monarch

Breaker the Magical Warrior

Cyber Dragon

Cyber Dragon





Let's move on to the spells.



Card Destruction makes the both players discard and re-draw their hands, and when combo'ed with a flip card and Protector of the Sanctuary, can lead to massive card advantage. It's limited, so I'll only include one.



Stats: Spell Card
Description: Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks.





Another, less powerful discard card is Dragged Down Into the Grave. It forces you and your opponent to choose one card from eachothers' hands and then both players draw one card. I'll include two to make up for the copies of Card Destrucion that can't be used.



Strength: Spell Card
Description: You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.





I need to continuously flip Protector of the sanctuary, so I'll use Book of Moon



Stats: Spell Card
Description: Flip 1 face-up monster on the field into facedown Defense Position.





Through testing, I have found that bad hands are common with this deck, and Magical Mallet helps it. Two of these solved the problem.



Stats: Spell Card
Description: Choose any number of cards from your hand and shuffle them into your deck. After, draw the same number of cards shuffled in.





The opponent might end up able to to get a stong monster on the field, and Enemy Controller switches the monster into defense position before it can do damage to you. Two will suffice.



Stats: Spell Card
Description: Select and activate 1 of the following effects:

1) Change the Battle Position of 1 face-up monster on your opponent's side of the field.

2) Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.





The Card Creature Swap can provide Card Advantage. You can give a used up flip monster to your opponet, a spirit monster that will return to your hand at the end of your turn. Here is one even better: give a Morphing Jar to your opponent.



Here is a good combo:

Imagine that you and your opponet both have five cards in your hands. You have Protector of the Santuary face-up, Morphing Jar facedown, the four Dark World Monsters in your hand, and a Creature Swap in your hand.



Play Creature Swap to give your opponent Morphing Jar (-1)

You discard your hand (-4)

Your opponent discards their hand (+5)

You draw five cards (+5)

Your opponent can't draw (+0)

Morhing Jar is destroyed (+1)

Here is where the good part comes. Since Morphing Jar was on your opponent's field, you get the special effects of Dark World Monsters.

Draw two cards for each of the Browws discarded (+4)

Summon both Goldds, and use therir second effects to destroy four cards on your opponent's fields. (+6)



That's a massive +17! This is a very rare situation, but similar situatios could happen.



Because of combos, I'll include two Creature Swaps.



Stats: Spell Card
Description: Both Players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.





For the remaining five slots, I'll use the generic "staples." Graceful Charity, Snatch Steal, Premature Burial, Heavy Storm, and Nobleman of Crossout. You should already know what they all do.



That makes our spell lineup:



Card Destruction

Dragged Down Into the Grave

Dragged Down Into the Grave

Book of Moon

Magical Mallet

Magical Mallet

Enemy Controller

Enemy Controller

Creature Swap

Creature Swap

Nobleman of Crossout

Graceful Charity

Premature Burial

Heavy Storm

Snatch Steal





Now for the Traps.



We need to filp Protector Face up, so we'll use one Ceasfire, and two Desert Sunlights.



Ceasefire

Stats: Trap Card
Description: Flip all facedown Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of Damage to your opponent's Life Points for each Effect Monster on the field.



Desert Sunlight

Strength: Trap Card
Description: All monsters on your side of the field are changed to face-up Defense Position.



Drop off will prevent the opponen't from gainig cards.



Stats: Trap Card
Description: This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew.



Finally, the trap staple, Call of the Haunted and Mirror Force, making our trap lineup:



Call of the Haunted

Mirror Force

Desert Sunlight

Desert Sunlight

Ceasefire



One problem that I found was going against a Dark World Deck. I sided some Remove From Play cards just for that. See if you can figure out somne other things for the side deck! The over all deck is:



Protector of the Sanctuary

Morphing Jar

Tsukuyomi

Broww, Huntsman of Dark World

Broww, Huntsman of Dark World

Goldd, Wu-Lord of Dark World

Goldd, Wu-Lord of Dark World

Magician of Faith

Magician of Faith

Night Assailiant.

Mystic Tomato

Mystic Tomato

Sangan

Mask of Darkness

Chaos Sorcerer

Zaborg the Thunder Monarch

Mobius the Frost Monarch

Breaker the Magical Warrior

Cyber Dragon

Cyber Dragon



Card Destruction

Dragged Down Into the Grave

Dragged Down Into the Grave

Book of Moon

Magical Mallet

Magical Mallet

Enemy Controller

Enemy Controller

Creature Swap

Creature Swap

Nobleman of Crossout

Graceful Charity

Premature Burial

Heavy Storm

Snatch Steal



Call of the Haunted

Mirror Force

Desert Sunlight

Desert Sunlight

Ceasefire





If you have any questions, PM me o the boards (I'm FlameWingman28) or E-Mail me at FlameWingman28@gmail.com

 


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