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 Trading Card Game Tips from fans

From: Steven Hsieh [mailto:sendaiaka@yahoo.com]
Sent: Wednesday, February 22, 2006 11:48 PM

Subject: Regarde the new Enemy of Justice Cards/ a future release - Steven Hsieh



As far as I love to watch GX, I'd say Konami is really getting a bit to much to the anime side of this game. The enemy of Justice releases cards used by Edo Phoenix, from the second season of Yugioh GX. I've seen the cards in action. So let me start off with the rarest of the cards. Ultras/Supers.



D-HERO DREADMAN- LV8 Dark/ Warrior

ATK-?/DEF-?

If this card is special summoned by the effect of [Clock Tower of Seclusion], destroy all monsters without the name [D-Hero] on your field. After, you can special summon 2 monsters with the name [D-Hero] from your graveyard. On the turn this card is special summoned, any monster on your field with the name [D-Hero] is not destroyed and the controller`s damage is reduced to 0. The attack/defense points of this card is equal to the total of base attack points from all monsters with the name [D-Hero] on your field, except this card.



As you see, this card can be very gay if he is ever summoned to the field. But I hardly doubt the pontential of this card. This card relies heavily on the card :Clock Tower of Seclusion: which is really hard to get.



Cyber Prima Light/Warrior lv 6

Atk 2300/ Def 1600

When this card is successfully sacrifice summoned, destroy all faced-up magic cards on the field.



My suggestion for this card is "DONT FIELD IT" as with all of Alexi's cards, they all SUCK HORRIBLY. This card would replace mobious if it said "Destroys all S/T on the field" BUT IT DOESNT. So in the end, it can only be used against the European burn decks, who rely heavily on the Insect Barrier/ DNA surgury combo. Or messenger of Peace. Unfortunately, even though I hate to admit it, this deck will be EVIL to my LOCK DOWN DECK.



Cyber Phoenix Light/Machine LV4

ATK/1200 DEF/1600

While this card is faced-up in attack position, the magic or trap effects targeted at 1 machine type monster on the field is negated. When this is destroyed as a result of battle and sent to the graveyard, you can draw 1 card from your deck.



Now this card will definetly see play in Machine themed decks. It really generates no field advantage because the draw negates the effect of the -1 with a +1. It depends.



Victory Viper xx03 Light/Machine

ATK 1200 DEF 1000

When this destroys your opponent’s monster as a result of battle, select one of the following effects.

ˇ Increase this card`s attack by 400 points.

ˇ Destroy 1 faced-up magic or trap card on the field.

ˇ Special summon an [Option Token] on your field with the same main type, sub type, level, attack, and defense as this card.



This card, in my opinion, is the one really "Gay" cards of the game. Toss an axe of dispair in the salad, and you can generate infinite advatage against noobs. In the tourneys, you can essentially swarm your opponent, kill off his traps/magic, or power himself by 400, which is a waste. We will see some abuse with this card.



Lightning Gear Gourru Light/Fairy lv7

atk 2900 def 1800

You can summon this card by sacrificing 1 monster as tribute. If this card is summoned by this method, send this card to the graveyard at during the end phase. Also, if this card attacks a defense positioned monster and that monster`s defense points is larger than the attack points, the difference is applied as battle damage to your opponent`s life points.



Ok, we have an interesting card here. At the first glance, it's a -1 as far as card advantage, being a 2 tribute monster with trample. With it's effect it can simply be summoned by onw tribute, but will simply die after the turn. This card is hard pressed to see any real play.



Super Eletromatic Voltic Dragon machine/light lv5

2400/1000



If any of the below is sacrificed summoned to sacrifice summon this card, this does the following effect that applies:

ˇ Batteryman D: Negate the effects of magic/trap cards targeted at this card.

ˇ Batteryman C: When this card attacks a defense positioned monster and that monster`s defense points is larger than the attack points, the difference is applied as battle damage to your opponent`s life points.

ˇ Batteryman AA: Increase this card`s attack points by 1000.



Now we have an interesting card, we have a gameboy color that gets better with either energizer or duracell. This card relies too heavily on those batteries, and is prone to destruction effects like saku, and generates -1 advantage. The batteries die quick and the monster is weak, not a good combo.



I did not include fusions, because I hate fusions for their uselessness.



Good Rares









Miracle Revival

Trap



Special summon one of your Angel type monster that has been removed. When this card is removed from the field, that monster is destroyed. When that monster is destroyed, destroy this card.



This card will see play in chaos/fairy decks for the tradition format. It brings a removed fairy of anysort from the removed pile, quite a zesty card. Same weaknesses as Call of the Haunted.



Lightning Gear Ouka lv 6

Atk 2400 DEF 1400



You can summon this card without sacrifice. If this card is summoned this way, send this card to the graveyard at the end phase.



Hum. toss this card in with skill drain= utter chaos. Pretty good.



Pretty much these are the initial anticipated cards from this booster. C YA :)
 


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