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Trading Card Game Tips from fans


From: Zak Turchansky

Sent: Thu, 9 Feb 2006 17:41:31 -0700
Subject: Take Magic Cylinder, add 100 mls of water and it will grow into a healthy Dimension Wall-darkmagegirl

This is my first article on pojo but i hope it will be a good one so here goes.

I have been noticing lately that a bunch of cards have had 'watered down' versions of them made. Which brings me to wonder, will the 'big brothers' of these remakes be banned? Lets look at some of these shall we?

Magic Cylinder
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.

and its little brother,

Dimension Wall

You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.

So we see, magic cylinder is currently limited to 1 and is a favorite among duelists. However, dimension wall has no limits and plenty of things that make it worse like the fact that it doesn't negate the attack and does less damage than magic cylinder would do(unless it's a direct attack). Now what can we see from this, who knows magic cyllinder may be banned some day, but it isn't really a game winning card(if it is, its probably coincidence) and it gives you no field advantage except maybe turning a possible -1 to a 0. I don't expect this to be used much, but it may if so, what have come to?

Lets look at something else that has already been banned, shall we.

Ring of destruction
Destroy 1 face-up Monster Card and inflict Direct Damage equal to destroyed card's ATK to the Life Points of both you and your opponent.

So again, a great card, but now only for traditional because it was just to good. especially with BEUDs release this+BEUD+Barrel behind the door=OTK. also, burn damage can end the game fast with this and so i think it was a good idea for this to be banned. This has 2 watered down versions* but i'll talk about the newer(and, in my opinion, better) version, Chthonian Blast.

Chthonian Blast
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.

So chthonian blast takes some choices away from us like which monster we choose and when the card can be activated. Also the burn damage is reduced by half and thus, less likely to be a game-ender. Lets look at how we can bend the rules of Chthonian blast shall we? The part about when you can activastes this card pretty much has you nailed down. It's very specific in that there's no way you can discard from your hand or use you opponents 'Vampire lord' to your advantage, However, if your goin to tribute summon, this can help as it meets the activation requirements as long as your tribute-fodder is face up at the time of sacrifice.. But i suspect people may start to run this card in multiples when they realize this cards potential with no limits. If suddenly everyone starts running 3, then you should get 'Tsukuyomi' and 'Book of Moon' to flip your opponents monsters down to escape this card. Again for the second rule which is a little more easy to bend, 'Tsukyomi' can help too. Just make the monster you want to destroy the weakest monster face up on the field. You can either decrease the monster you want to destroy's attack points(i.e. Mask of
Weakness) or increase on of your own monsters attack points(i.e.
Rising Energy). In short, we get monster destruction that we can semi-choose if we have the right support, this card woorks if you run a lot of high ATK monsters because they will probably not be destoryed. As for the burn damage, the lowest attack point monster on the field isn't going to have many attack points, unless its the only monster. I think we'll look at one more set of watered-down cards.

Jinzo
As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.

I know you're thinking, 'What, I don't know any card like Jinzo that's watered down!' but alas, i speak of one of the newer E-Heroes.
Wildheart.

Elemental Hero Wildheart
This card is unaffected by the effects of Trap Cards.

Jinzo, I see, is a prime target of getting banned. He is overused, extremelyu good and a card its impossible to not see at least 5 of at a tournament. He's dark(chaos food), Machine(limiterable,is that a word?), a 6 star with 2400 ATK(not bad) and 1500 DEF(Tsukuyomi-proof).
He negates all traps and only has 3 counters that will be used in tournaments(that i have seen):Solemn Judgement, Divine Wrath and Horn of Heaven. Wildheart is unaffected by traps but all other cards still will be, which isn't as much of a lock. I have seen wildheart in a warrior deck as well as others but his weak attack points don't count for much, but at least hes not terrible.

*Destruction ring may seem more obvious, but who would use that?(no offense meant to the people who do use destruction ring)

Thats it for now, i hope you have liked my article and i hope to be writing more for pojo. Any comments, questions, etc can be emailed to me at darkmagegirl@gmail.com. Just to let you know, i am a guy it's just dark magician girl is my fav card :). I will soon open my own yu-gi-oh site and if you'd like to help, your asistance would be appreciated.
--
. . . It's nothing compared to what I will do to you. "
-Mobius the Frost Monarch

 


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