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 Trading Card Game Tips from fans

 

From: arkoolkat
Subject: Teh Jammers~Dr. Werewolf

Hello out there Pojo-goers. This is Dr. Werewolf with two underrated cards here. What are they? Well, we'll get to that later. But first, think back to a recent duel where you didn't get slaughtered 8000-0.
What card or cards ruined your life? A Heavy Storm you couldn't negate?
A saku, mirror force, or Ring destroying your central card? Whatever it was, it was most likely a magic or trap that made you hate that person (if it was an Exiled, this article is NOT going to help you).
Mystical Space Typhoon and Dust Tornado are looked upon as some of the best S/T destruction in the game. However, both of these have one
problem: They do not negate the effects of cards; the only destroy them. There are two cards out there that not only destroy cards, but negate their effects as well: Magic Jammer and Trap Jammer. First, we'll look at Magic Jammer

Pros:

+ Negates the effect of cards it destroys Spell Speed Three Unexpected
+ Not limited/restricted

(These are only the basics, there are more subtle ones that deal with very specific examples of gameplay)


Cons:

- It is a minus one
- Can be slow

(These are only the basics, there are more subtle ones that deal with
very specific examples of gameplay)


As you can see, Magic Jammer has more going for it than meets the eye.
Magic Jammer can also save you from a -2 or-3. If your opponent
activates Heavy Storm while you have three f/d's, By giving up two
cards, you can save yourself three. Also, if your opponent activates
Graceful Charity, and you chain Magic Jammer, you just made him give up
a one card benifit for a one card loss on your part; 1:1. On the
surface, Magic Jammer is a -1, but if you test it for a while, it can
save you.


Now, onto Trap Jammer. I personally find Trap Jammer as useful as Magic
Jammer, if not more. But first, we look at the pros and cons:


Pros:

+ No cost
+ Spell Speed Three
+ Negates cards as well as destroys them
+ Unexpected
+ Not limited/restricted

(These are only the basics, there are more subtle ones that deal with
very specific examples of gameplay)

Cons:

- It can only be activated during the battle phase
- Can be slow

(These are only the basics, there are more subtle ones that deal with
very specific examples of gameplay)


Trap Jammer has one huge advantage over Magic Jammer: there is no cost
for it. However, the restriction on the card is that it can only be
flipped during the battle phase, so flipping it during Main Phase 1
when your opponent activates Torrential Tribute won't help you much.

Trap Jammer takes out the two deadliest traps in the game: Mirror Force
and Sakuretsu Armor (Along with the occasional Ring of Destruction, if
your opponent tries to be dramatic and activate it during the Battle
Phase). While taking out Saku is a one-for-one, taking out ROD is a
one-for-one-and-a-half, and taking out Mirror Force prevents the
opponent from gaining any advantage. Clearly that merits at least a
place in the side deck.




All in all, the jammers are viable cards in any deck. Test them out;
you may be pleased with the results



~Dr. Werewolf
 


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