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 Trading Card Game Tips from fans

 

From: Shadow Master [mailto:darkdestructionv30@yahoo.com]
Sent: Sunday, April 16, 2006 7:57 PM

Subject: Cool Cards for Chaos! Part 1 - Master of Shadows


Hello, again, people! Master of Shadows is back with a tip for Chaos decks. I'll be looking at two cards today that could help - Generation Shift and Next to be Lost, two common Traps from Shadow of Infinity. Let's take a look at them.

Generation Shift

Normal Trap

Destroy 1 face-up monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.

Next to be Lost

Normal Trap

Select 1 face-up monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.


Both of these cards send a monster to the Graveyard. The question is this: where would you rather have the monster - on the field or in your hand?

Each card has its uses. Both can fill up your Graveyard with monsters. Time to analyze each one individually.

Generation Shift first. It destroys a monster on your field. At the same time, you get to add a monster to your hand from your deck with the same name as the selected monster. This can be useful if you have many monsters with the same name that require more of themselves to be in the Graveyard. This could also be useful in E-Hero decks (Miracle Fusion) and Dragon decks (Dragon's Mirror).

Not only can it do that, but it could also get your opponent to waste his/her Sakuretsu Armor or other Trap card that targets a monster. Generation Shift, in essence, returns your monster to your hand at the cost of a monster with the same name from your deck. "If that's the case, then why not use Compulsory Evacuation Device? It does that, only without the cost, and it can return your opponent's monsters as well." That's true, but not if you're using a Chaos deck or a deck that has monsters that need more of themselves in the Graveyard to get the most out of their effect. Ones that come to mind are Divine Dragon - Excelion, Disciple of the Forbidden Spell, Malice Ascendant, Chain Thrasher, and Hero Kid (Miracle Kids).


Now let's look at Next to be Lost. You keep your monster. You just send a card from your deck with the same name. "Then why use it?" For the reasons stated. You want to fill up your Graveyard with monsters to remove for Chaos Sorcerer / any other card that requires monsters in the Graveyard / any Chaos-style summon (remove X amount of Y Attribute monsters from play to summon this card). "I could get monsters in the Grave just by suiciding them. I'll summon it after the Battle Phase." Sometimes, you need that extra monster beforehand.

Ask yourself this question: How many times have you been stuck with a Chaos-style-summon monster but didn't have the required monster(s) in the Graveyard but only had them on the field or didn't have enough? Your answer (if you've ever run a deck requiring those type of monsters) should be quite a few. This is where Generation Shift and Next to be Lost come in. They're good cards if you know their uses. Have fun using them.

Questions? Comments? E-mail them to darkdestructionv30@yahoo.com



Until next time...

 


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