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Trading Card Game Tips from fans
From:
L. Cirillo [mailto:lcirillo@cox.net]
Dear Pojo,
My name is Connor and I'm going to be discussing my deck. I will explain why some cards are in it for different reasons.
Spellcaster's Glory Total: 41
Monsters: 18
1 Mobious the Frost Monarch 1 Sangan 1 Mystic Tomato 1 Exiled Force 1 Breaker The Magical Warrior 2 Gravekeeper’s Spy 2 Magician Of Faith 1 Old Vindictive magician 1 Dark Magician Of Chaos 1 Apprentice Magician 1 Cyber Dragon 2 Kycoo The Ghost Destroyer 1 Tsukuyomi 1 D.D. Warrior Lady 1 Injection Fairy Lily
Spells: 14
1 Graceful Charity 1 Swords Of Revealing Light 1 Enemy Controller 2 Nobleman Of Crossout 1 Smashing Ground 1 Wave Motion Cannon 2 Magical Dimension 1 Mystical Space Typhoon 1 Pot of Avarice 1 Mage Power 1 United We Stand 1 Heavy Storm
Traps: 9
3 Sakuretsu Armor 1 Dust Tornado 1 Torrential Tribute 2 Magician’s Circle 1 Magic Cylinder 1 Call Of The Haunted
Well you look at it and say " Who plays spellcasters anymore?" I do for a couple reasons. One, we got an extra NoC back and also we got another MoF. If you flip Mof, you can take a spell card back and if maybe your Magicial Dimension was destroyed by heavy storm or something, you can take it back and then use it to get DMoC out onto the field. After that, you can take another Magical Dimension from your graveyard thanks to DMoC, and then activate it to maybe sacrifice an Apprentice Magician to destroy another monster. You also get the benefit of another level 2 or lower spellcaster; such as MoF. Other people might say " Why are you playing cards like Mobious?" To answer that, I tell them because with my Apprentice Magicians and Gravekeeper's Spy, my field isn't usually empty. I could be playing a third Magician's Circle to keep even more monsters out; but I just don't because that will give me a slow hand.
If you looked at my deck closely, you would see cards that don't belong. Two are Mage Power and United We Stand. Even though I might have 3 or 4 monsters on the field at one time, they don't have a very high attack to begin with so equipping them with UWS isn't the best idea. Another one is Wave-Motion Cannon. The only deck this is good in is a burn/stall deck. This doesn't give me any advantage, but more of a 1 for 0 trade-off because I lose a Spell and Trap zone. So let's look again at the cards I'm taking out.
-Wave-Motion Cannon
-Mage Power
-United We Stand
And in exchange we will put in 3 Skilled Dark Magicians because they are searchable by Magician's Circle. Even though I don't have any Dark Magicians, my opponent doesn't know that so they might not be playing cards like MST or Premature Burial because they think I might pull a Dark Magician out of my deck. Here is the revised version of Spellcaster's Glory:
Supreme Spellcasters Total: 41
Monsters: 21
1 Mobious the Frost Monarch 1 Sangan 1 Mystic Tomato 1 Exiled Force 1 Breaker The Magical Warrior 2 Gravekeeper’s Spy 2 Magician Of Faith 1 Old Vindictive magician 1 Dark Magician Of Chaos 1 Apprentice Magician 1 Cyber Dragon 2 Kycoo The Ghost Destroyer 1 Tsukuyomi 1 D.D. Warrior Lady 1 Injection Fairy Lily 3 Skilled Dark Magician
Spells: 11
1 Graceful Charity 1 Swords Of Revealing Light 1 Enemy Controller 2 Nobleman Of Crossout 1 Smashing Ground 2 Magical Dimension 1 Mystical Space Typhoon 1 Pot of Avarice 1 Heavy Storm
Traps: 9
3 Sakuretsu Armor 1 Dust Tornado 1 Torrential Tribute 2 Magician’s Circle 1 Magic Cylinder 1 Call Of The Haunted
Well, thanks for reading my article.
Connor aka MonsterMayhem
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