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Dark Magician/Chaos Deck fix by Sean

From: seanslcars@comcast.net
Date: Fri, 20 May 2005 23:44:50 +0000

Sean’s back with a new article for you all. Don’t forget to check out www.seanzhomepage.freeservers.com for my personal site and if you want send in your decks to be fixed in my informal deck garage feel free to email me.
Hey all here’s another installment of my deck garage. Thanks to all who sent decks in.
Hey there, *sender’s name here* here, i really enjoy reading your articles on pojo and I wondered if you could give me some pointers on my deck magician chaos deck. I went to a tournament last Saturday and got thrashed about all over the place!
The deck has lots of stall, especially spirit reapers are my most useful tribute fodder, and a fairly even balance of most other aspects except one, summoning Dark Magicianhttp://www.serverlogic3.com/lm/rtl3.asp?si=22&k=dark%20magician through skilled dark's affect drains my hand! And if I am not extremely cautious this without a doubt causes me to take another beating. Please help!

Thanks in advance.
The Sorcerer and the Magician
43 Card Deck, Advanced Format
Monsters: 18
1. Dark Magician
1. Dark Magician of Chaos
1. Chaos Sorcerer
3. Skilled Dark Magician
2. Spirit Reaper
2. Magician of Faith
2. Ninja Grandmaster Sasuke
2. Apprentice Magician
1. Breaker the Magical Warrior
1. Sangan
1. Sinister Serpent
1. Thunder Nyan Nyan

Spell: 19
2. Nobleman of Crossout
2. Book of Moon
2. Creature Swap
2. Scapegoat
2. Metamorphosis
1. Graceful Charity
1. Delinquent Duo
1. Snatch Steal
1. Pot of Greed
1. Dark Magic Attack
1. Mystical Space Typhoon
1. Heavy Storm
1. Premature Burial
1. Card Destruction
Trap: 6
2. Sakuretsu Armor
1. Call of the Haunted
1. Torrential Tribute
1. Ring of Destruction
1. Drop Off
Fusion Deck
3. Thousand-Eyes Restrict
etc..

Ok let’s start with the hand draining thing. Bad hand management is more of a duelist thing than a deck problem. I have the same situation with Blade Knight in my deck. Yeah, I can set my whole hand to give him 400 more ATK points, and yeah doing that will pretty much always backfire. So I don’t. My advice is play your spells normally. Draining your hand of spells just to summon Dark Magician is not a good idea. Merging Chaos and Dark Magician can be tricky because the Dark Magician deck is very much a deck unto itself, and trying to incorporate a chaos element can leave you with Dark Magician-themed deadweights a lot of the time. Also, 43 cards is not too good. I always try to have 40 if at all possible. Anyway let’s take this baby to the garage.
Monsters Level 5+
You won’t really need a lot of planning here. The heart of this deck, the area you really need to concentrate on, is the Monsters Level 4 and under. This part of the deck is really just what the lower-level monsters will lead to. This deck is different from most in that most decks start with the high-power monsters and the lower powered monsters are support for them. Here, the lower power monsters will form the heart of the deck, and the higher-powered ones will simply be the result of what the lower level guys do. The lineup you have now looks good. I’m going to assume you don’t have BLS. If you do, put it in and take Sorcerer out (duh). DO NOT TRY TO RUN BOTH IN THIS DECK!
-Chaos Sorcerer
+Black Luster Soldier, Envoy of the Beginning (If you have it)
Monsters Level 4-:
Here’s what you really need to concentrate on. You’ve got a good setup, but a little tweaking will help here. Keep the three Skilled Dark Magicians. They will be staples here. Next are the two Spirit Reapers. I would recommend you replace one with DD Warrior Lady. DDWL is light and will provide monster removal that will prove essential in this deck. Keep the two MoFs. They are crucial for a Dark Magician deck. I would recommend replacing the two Ninja Grandmaster Sasukes with Blade Knights. You will sacrifice a little ATK power, but Blade Knights are more versatile, and versatility will be at a premium in this deck. Apprentice Magicians are of course good to have, and 2 is a good number. Breaker and Sangan are both at home and shouldn’t leave. Get rid of Sinister Serpent and replace it with a third Magician of Faith. Yeah. They’re that important. Finally, toss Thunder Nyan-Nyan for Cyber Jar. So for Monsters Level 4 and under changes we have -Spirit Reaper -Ninja Grandmaster Sasuke -Ninja Grandmaster Sasuke -Sinister Serpent -Thunder Nyan Nyan
+DD Warrior Lady
+Blade Knight
+Blade Knight
+Magician of Faith
+Cyber Jar
Spells:
Let’s work down the list. Nobleman of Crossouts will remain for the same reason DDWL should be put in-monster removal is essential here. Book of moon is fun to set up Nobleman and provides a quick counter, however, I recommend only 1, not 2. So ditch 1. Both Creature Swaps should go. You REALLY don’t need them. Keep both Scapegoats. Actually let me bring this back to Book of Moon. Scapegoats and Book of Moons should take up three slots in your deck. How you divide that up is up to you. Actually, on second thought, I would like to revise my earlier decision. Keep both Book of Moons and kick one goat. You should be trying to keep monsters out, so the goats may interfere. Either way is good, and it really is just a matter of taste. Three slots for goats and BoMs, how you divide it up is just a matter of taste. Next up are your two metamorphoses. Toss them both, sell your fusion deck and put the money towards BLS. You’re already running two not-entirely-compatible themes. Don’t try to add yet another dimension to this deck. Also, I would recommend you toss Card Destruction because, as you noted, hand size is crucial, and you’re taking a 1 card loss here for really no gain. You end up right back where you started except one card less. All the staples should stay. For cards to be added, I have four. First, I don’t know why you’re not running it now, but Dedication through Light and Darkness will provide a quick access to DmoC and will also provide some much needed deck speed. Swords of Revealing Light will provide a remedy if you’re stuck, which will make it that much easier to drop one spirit reaper and card destruction. Finally, Smashing Grounds will help out with control. I wouldn’t use Lightning Vortex because of the discard requirement, but you could try it. So for Spells we have -Scapegoat -Creature Swap -Creature Swap -Metamorphosis -Metamorphosis -Card Destruction
+Dedication through Light and Darkness
+Swords of Revealing Light
+Smashing Ground
+Smashing Ground
Traps:
And finally we come to Traps: Kick the two Sakuretsu Armors. They’re good, but just don’t fit in here. Next, if you drop any trap, drop drop off (sounds kinda cool). It fits nicely into a hand destruction and pre-negation/control deck. You’re not using either. For additions, I recommend two always-sturdy (though unchainable) cards, Mirror Force and Magic Cylinder. So trap changes would look like this:
-Sakuretsu Armor
-Sakuretsu Armor
-Drop Off
+Mirror Force
+Magic Cylinder
And your final deck will look like this:
Monsters Level 5+: 3
Dark Magician
Dark Magician of Chaos
Black Luster Soldier, Envoy of the Beginning Monsters Level 4-: 15 Skilled Dark Magician Skilled Dark Magician Skilled Dark Magician Spirit Reaper DD Warrior Lady Magician of Faith Magician of Faith Magician of Faith Blade Knight Blade Knight Apprentice Magician Apprentice Magician Breaker the Magical Warrior Sangan Cyber Jar
Spells: 17
Nobleman of Crossout
Nobleman of Crossout
Book of Moon
Book of Moon
Scaepgoat
Graceful Charity
Pot of Greed
Delinquent Duo
Snatch Steal
Dark Magic Attack
Mystical Space Typhoon
Heavy Storm
Premature Burial
Dedication through Light and Darkness
Swords of Revealing Light
Smashing Ground
Smashing Ground

Traps: 5
Mirror Force
Call of the Haunted
Ring of Destruction
Call of the Haunted
Magic Cylinder
Hope this has helped. Good luck!
Comments? Questions? My email is seanslcars@comcast.net

 and my AIM screenname is NazGul0010. I’m not one of those people that says "No hatemail please". I love reading that stuff. Until next time-SetoKaibafan13

 


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