Another wild ride-Anteaus ---------- Original Message ---------------------------------- From: Anteaus44@aol.com Date: Fri, 18 Mar 2005 22:57:48 EST Is there anything in Yu-Gi-Oh! that hasn't been talked about yet? Well, some issues on speed could use some handling, but other than that, it's all been taken. Oh well, time to rehash something that I find particularly useful: the deck itself. Now, I understand that every duelist has his/her own tastes, and that's awesome. Likewise, people all run their own type of deck, and each person runs his/her deck either effectively or ineffctively, depending on a) the contents of their deck, and b) how well the person knows the game. Both I will be talking about momentarily. First off, let's start off discussing part "a" of the two scenarios. Part "a" is basic: what your deck is made up of. I do not mean Monsters, Magic cards, and Trap cards, because that is what a deck needs. No, the contents of your deck are the specific cards that are included in that deck. JAELove has something similar to what I am about to explain, but here's mine: Staples. Most decks have them; some do not. Staples, in any form, are not in fact "staples," but rather good cards that can be used in almost any situation. Since when does a defensive Exodia deck require the use of Breaker the Magical Warrior, which is an obvious "staple?" When does a defensive burn deck need Tribe-Infecting Virus? These are questions that I ask again and again, and of which I have recieved no results. There is no staple in this game, save one: Pot of Greed, and even that can have its disadvantages (although slight: Greed decks). For most tourney-bound (or nationals-bound) decks, Breaker and Tribe are staples. But they are not staples overall. They do not belong in every deck, and isn't that what a staple is designed to do? Fit in every deck? Secondly, know your cards. Do not simply run a Lightning Conger because it's a WATER Type and it looks cool. Base the contents of your deck on their ability to conform to your strategies and how well it complies with the rest of the cards in your deck. As such, you do not need a Sasuke Samurai #3 in a hand-control deck. Now, that last comment may be obvious, but I, however, ran into that exact same scenario last weekend. The motive: it's a LIGHT monster, and nothing more. Come on people, wake up. Thirdly: know what each card does. If you must, look up the rulings on each card, and here's the website for OFFICIAL RULINGS: http://www.upperdeckentertainment.com/yugioh/en/faq_specific02.aspx . This is the most crucial thing that I can say, so listen up: the more you know your cards, the higher chances you have of winning a tournament. OK, for my second point, and this'll be fast: just know what you're doing. Make sure you know what each card says and does, and know what you can and can't do. This, plus everything stated above, will ensure your success. I gurantee it. Oh, and practice. LOTS AND LOTS OF PRACTICE. Cheers, Anteaus P.S. If you wish to contact me, e-mail me @ Anteaus44@aol.com.