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I think deck size depends. By Angel-From-A-Higher-Plane


From: AFernan104@aol.com
Date: Thu, 9 Jun 2005 02:17:45 EDT

It is my opinion that Duel Monsters(I dont like calling it YUGIOH) is now at a point when a deck's size can be nearly any size. I'll summerize based on the major deck types; it really boils down to ratio/proportion/deck theme. In my
04/12/04 article to pojo I discussed this in detail. Here's the link BTW http://www.pojo.com/yu-gi-oh/CCGTips/April-2004.shtml. As long as the aspects of offense/defense-MONSTERs, SPELL/TRAP/MONSTER cards that have removal, destruction, disruption, search, drawing power and recovery effects shared between any and all card-types; a deck can in theory be balanced as long as each card has more than one purpose on the field, hand and graveyard.

Beatdown- This deck type can be the most versatile in respect to deck size as long as it follows the above mentioned statement. Warriors, Beasts, Beast-Warriors, Zombies and Fiends are best played here. Nearly anyone can be successfull at BD 'cause its a simple deck assess field- quickly elimanate threats- finally attack. Chaos/variants are easy to play since its a bit over-powering and too easy to pull off-NOTE it's why it's popular! RANT all you want people you know its true!!

Burn- This deck type needs to be relatively small since:
A- Key cards are required: Burn, Stall and consistent card/field protection.
B- One must have patience in order to get the cards to CONTROL the field.
c- This deck type requires a higher degree of cunning to get around the obvious moves involved in the average/typical duel in DUEL MONSTERS(DMs). Fire Princess, Laval Golem, Wave-Motion and other Direct Damage cards excell to a quick victory as long as you control the field.

Control/Condition- This deck type is actually a multitude of STALL but not always Stall deck variants that do not involve just attacking OR burning but to simply play the Key cards to auto win the matches. Usually speed is of the essence of these deck to the point that they MUST play those cards to win otherwise it's total defeat. Final Countdown must be played in order to AUTO-WIN, Exodia must be in hand, Gearfreed and Elma MUST-BE pulled-off(plus the other ELMA combos), and your opponent must not be able to stop Magical
Scientist+Catapult Turtle..etc...etc! Like BURN decks, Control/Condition
Scientist+Decks require more
fore-thought and precise plays via having the right cards as soon as possible.
Hence these tend to be the smallest decks in order to perform at optimal speed.
Only veterans will excel here, newbs come when your serious about GRADUATING to this level.

Discard•Bounce/Hand/Deck Depletion- This deck for all intents doesn't not exist in the current English version. The key cards are not yet released, like Reversal of Worlds and a CHEAP version of Needle Worm. We only have many MANY versions of Penguin Soldiers/Hane Hanes to bounce back monsters and handful of trap/spell bouncers like Giant Trunade and I. Dimensional Matter Transporters but thats too clunky of a way to keep ones Life Points from hitting zero.

Comments welcomed
Angel-From-A-Higher-Plane
AFERNAN104@aol.com
NYC
 


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