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Ryan's Amazing Journey: Deconstructing a Chaos Deck - The Water's Response
Ryan's Amazing Journey: Deconstructing a Chaos Deck - A Water's Response
 
(Yes this is a play off of Silver's Articles, I'm not stealing his ideas I'm just writing my own article because I felt like one of the best counter chaos deck types were ignored...and since water is a personal favorite, I had to speak up)
 
Sure we all know that Kycoo, Solemn Judgement, Horn of Heaven, and Necrovalley are all great chaos counters...but isn't there a quote somewhere that says that the best defense is a good offense...what exactely does this mean...for one it means that your opponent can't "score" anything if you don't give him the "ball." This is why I feel that a properly made water deck is perfect to match chaos decks.
 
My first point is the fact that a properly made water deck is SO FAST, that its almost a OTK deck. (I honestly disagree with the world champion on his comment about OTK decks, he said they only work about 65% of the time, thus making them unreliable, thus unplayable...my idea is shoot, a deck that wins 65% of the time on the 1st turn sounds pretty good to me) You see his mistake is that with most OTK decks, if you can't win your 1st turn, your going to get slaughtered...and this is normally the case, but the great thing about a properly made water deck, is you don't need the OTK to win, its just another powerful ammunition in your arsenal.
 
For those of you who don't remember me I wrote my first article a while back called "Why Water Decks are the Best." Since then I have also wrote "The Amazing Butterfly Dagger," "Pyros: Return of the Burn," and "Heaven's Wrath: the Angel's Revenge."
 
Now my ideas still follow most of my ideas from "Why Water Decks are the Best", so if you don't exactely understand my logic in all of this, go back and reread that...slowly.
 
But there's 2 new additions to water's arsenal in AST and both are very DEADLY...
 
The 1st is obviously Mermaid Knight. With LO on the field and GB you have a lv 3 powerhouse (1700 att) that can attack twice! A simple Creature Swap combo of 2 Mother Grizzlies gives you their monster (probably something along the lines of Jinzo or better... and 2 Mermaid Knight's...yeah that would run for 3400+2400=5800 damage...notice if their monster was a BLS and you got to att again, that would be game...
 
Meet Gravity Binds replacement and A Legendary Ocean's new BEST FRIEND. Level Limit - Area B. This card SHINES in a water deck! In fact if that wasn't the reason it was made, it should have been! This card helps water decks out SO much. Lets just look at all the obvious uses of it. 1st its continous magic, so in this case its actually better than a trap, for one you can play it right away (also great against beatdown monsters...can u say g'bye Berseck Gorilla...lol...that or any other beatdown...) It laughs in the face of Jinzo! (GB's one weakness...well this card basically renders Jinzo useless and incredibly weak, making it easy to destroy...) 2nd its important to note how this affects your monsters...none of them suffer from this card...seeing most of them will be lv 3 with LO out. It forces your C. Turtle to defense mode when u summon it...lol...oh no how horrible! Its magic...so it DOESN'T even affect the great Legendary Fisherman, and Levia Dragon can just destroy it with its effect...like I said this card is a water decks new best friend! 3rd and most important its not only protection its dangerous. For example, while GB might have given Mermaid Knight great protection, MK still couldn't kill a "beatdown monster." With this little baby...there isn't a beatdown monster alive that stands a chance against this card... plus since it forces your opponents monsters to stay in def mode (seeing most people play monsters that are lv 4 or more) its still great protection for your MK-3's and your other monsters.
 
This is why Water decks are the Best option to fight Chaos decks. 1st and most importantly, they have all the positives of a OTK deck with M. Scientist and C. Turtle. Second they have such Amazing SPEED and POWER, that you don't even need the OTK to win! In fact you can win most of your duels w/out it.
 
Now I'm only writing this next section because I feel sorry for all of the chaos duelists out there, so I'm going to help them out...a little...lol...yes that right I'm not giving a deck list... u still have to think for yourselves...lol...I know its hard but try, you can do it!
 
One of the chaos deck's main weaknesses is its speed. A lot of people play SLOW cards, powerful cards yes, but ultimately they don't help their deck do what it is designed to do, which is to get the chaos monsters out as fast as possible... A lot of these slow cards should not, I repeat should not be played: ie) Breaker, DD Warrior Lady, Reflect Bounder, and any other useless beatstick like Skilled Dark Magician. I know this will probably raise a lot of responses so I'm going to give the answers to everything you will throw at me now. Breaker is just not deck worthy in a chaos deck (remember speed is the key...) The typical tournament deck only runs a few traps cards anyways (usually 6 being the most) So cards like Jinzo, MST's, Heavy Storm, and HFD are more than enough m/t removal to get the job done. (For all practical purposes cards like Giant Germ and Apprentice Magician are 100 X better than Breaker in a Chaos deck) I know DDWL is great and all, but its deadweight in a chaos deck...if you remove it from play its no longer chaos food, and if u don't its useless... and Reflect Bounder...I can't even believe I have to explain this one to people...lol...no one in there right mind would attack it; therefore its not going to go to the graveyard often, esp if its on the field...run shining angels over these 2, run magician of faith over them, run something with a little get up and go...(can u say Airknight!)
 
But I know that most people are to foolish to change their ways. They are going to keep playing whatever the current metagame tells them to. Thus their decks will remain powerhouses, awefully SLOW powerhouses... This is why water decks will run them into the dirt.
 
Well I just can't help chaos for free can I... for those of you running against chaos/control decks all the time, run a burn deck! Lets just think about what they play, Del. Duo, Confiscation, M. Scientist, and CED...thats 4000 lp's right there...if you play burn (or even a wave motion cannon for crying out loud...) then they won't be lasting very long. Also if you are constantly burning away your opponents lp's they won't have any to waste on hand disruption thus making cards like Del Duo useless!
 
Well thats all for my article! I hope you enjoyed it and sorry that I haven't wrote anything for a while. At least this article had a little bit of everything in it. Shoot I even helped out Chaos decks a little bit...lol...who knows...chaos decks might become a good source of competition again...lol...instead of just target practice. (Hey u know what...I really liked that Burn idea so look for my next article...Deconstructing the Chaos/Control deck: A Pyro's Response! (In the near future)
 
Ryan
 
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