[ZombieRooster123@aol.com] Competitive decks of Advanced Format-by Diabound Competitive Decks of Advanced Format by-Diabound Hello readers! As you know I'm Diabound from the Top 10's I've decided to leave that section and start writing you guys articles. Well as you know the banlist is upon (well, has been now for oh say roughly 3-4 weeks) us and new decks have been popping up all over. I'm gonna breakdown the deck types you are most likely to see in your Regional and National tournaments. Mind you, these decks follow the banlist to the exact point, if you thought Chaos decks were broken now, wait 'til you see some of these in Advanced, they absolutely blast through all oposition. First of we have CCCC, for those of you who do not know what this is, its Cookie-Cutter Chaos Control. This will spread like a plague across the U.S. just like Chaos/Control did. It was also used in the World Championships by most of the finalists. This is the most absolute broken deck in this format. It combines most of the mainstream decks together into one beast of a deck. Think of first fighting against Goblin Attack Forces, then Don Zaloogs, only to run into Black Luster Solider-Envoy of the Beginning. Its a bad thought. However as you all know most decks have a weakness, or what I call a flawed point. This decks formost weakness is a small one, and I consider its weakness a Gravekeeper deck. Gravekeepers offer graveyard control (against Envoys), Field control (to an extent, Gravekeeper's Guards), Trample (Gravekeeper's Spear Soldier) and Swarm (Gravekeeper's Spy). That's at least 4 elements this deck type offers against a broken deck types in our new format. Next we have Control, a simple deck type. It usually runs Don Zaloogs, Kycoo the Ghost Destroyers, and the like. You'll find them both destroying your hand and removing your graveyard faster than you can say "Well...nevermind". They usually can be run over by a Cookie-Cutter, in some cases Control can destroy another Control. There's also going to be a new type of Control deck running around now, it's called Mind On Air Control, which offers full hand control. It revolves around Mind on Air ( a new SOD card which allows you to constantly view your opponent's hand) and the hand disruptors left over from the banlist (D.D. Designator, Confiscation, etc.) and a few new cards from the new set (Mind Crush, Mide Wipe etc.). This deck will either be rare or a plague in your area, for the most part it won't see Regional or National play, if it does you can walk up to me and say "I told you so". Now we're onto the most annoying(yet powerful) deck type that's roaming the banlist deck types. Its a deck type called Burn, and let me tell you, these decks are annoying as they come. Think of dropping from 8000 to 4300 in one turn, yeah, its bad. These decks are hard to control, because they focus on locking you down and getting rid of you very quickly. If you're lucky a good hand of Spell and Trap Control will give you and early advantage, for the most part, some Control decks (Mind on Air especially) can hold these decks down until you get the situation under control. Stuck in the middle we have Gravekeepers, which I mentioned as the weakness to CCCCs (in my opinion they are). These monsters have a variety of things you can get out of them, however these bonuses revolve around Necrovalley, a field card from Pharonic Guardian and also a Promo. Necrovalley gives all these guys a +500/500 ATK/DEF boost, which is avery large bonus for these cards (most of them start at around 1000-1500 ATK). They also have the ability to switch the battle positions of monster's they're fighting (Gravekeeper's Assailant) and use a Fairy Meteor Crush effect (Gravekeeper's Spear Soldier). Did I forget to mention they have thier own form of revival? Its called Rite of Spirit which isn't affected by Necrovalley whereas Monster Reborn, Premature Burial, Call of the Haunted are. These guys are simply put an all around dominating deck type to use in Advanced format, they will do good for you if you use them good, I highly recommend using either Curse of Royal or Magic Relfector to protect Necrovalley. Finally we have Warriors, which will be a very competitive deck type in the coming months. You saw them before, now you're going to see plenty more of them in Advanced Format. They're going to gaining alot more support than they have now (Mystic Swordsman LV.6, which creates a lock) in the coming sets. They can easily revive themselves (Warrior Returning Alive), swarm (Maruading Captain), boost (Command Knight), stall (Command Knight and M.Captains). That's a very wide variety of ways this deck can be effective. It also has an Envoy in its ranks, you'll more likely see Chaos/Warrior hybrids more than pure Warriors. This is a big contender along with the other 3 deck types I mentioned. Well that's it for my first article guys (and girls), I hope you enjoyed it. More articles will be coming soon! Email me with suggestions if you want to, I enjoy and feedback. Please do not Instant Message me for help with Deck/Fixes or duels, I most likely will not be able to help you. Hate mail is deleted, Fan mail is always read and (most of the time) replied to. Thanks for reading, Diabound, ZombieRooster123@aol.com P.S. My next article will most likely be about the best cards to use in certain deck types discussed in this article (Warrior, Burn, etc.), however if you have any suggestions let me know, I don't want to do fanfics though, I'd rather keep it serious some of the time and have fun every now and then.