[m0nk3y09@hotmail.com] Killer Damage Combos 3 - Monkey. [m0nk3y09@hotmail.com] This is my third post on Pojo, and also the best one yet, you will see. The following combos you may have seen in other recent or old posts, or may already know. I am just putting a bunch of classic combos, and just good ones in to one post. So here they are. 1. Cards Needed: Staunch Defender, Ojama Trio, Labyrint Wall. This is an awsome combo that I heard a while ago, the first person that posted this is a genious. It goes like this. You have a Labyrinth Wall (easier to get with Giant Rat ect.). You activate Ojama Trio, then Staunch Defender (Ojama Trio puts out 3 0ATK, 1000DEF tokens on you opponants side of the field and when each one dies they loose 300, and Staunch Defender has you choose one monster on your side of the field and all of your opponents monsters have to attack it). So what is happening here is you select Labyrinth Wall and they all have to attack, so they attack with the 0ATK Ojama's so they loose 3000 with each one. They are loosing 9000 in that turn itself. Awsome combo. 2. Cards Needed: Gravity Bind, Labyrinth Wall, Dark Snake Syndrome, Barrel Behind the Door. This combo is O.K. I thought of this just earlier today. It goes like this. You have Gravity Bind out, then you have Labyrinth wall out. You activate Dark Snake Syndrome (Inflict damage to you and your opponents life points starting with 200 and doubling each standby phase). You should do this when your life points are higher than your opponents (duh). They can't attack with Gravity Bind out (they still can with lv.1, 2,and 3s, but you have your Labyrinth wall to protect you). Start with 200, then 400,800,1600,3200, then Barrel Behind the Door the 3200 one. You win right there. Not such a great combo, but not too bad. 3. Cards Needed: Level Limit Area B, Rocket Jumper. Another O.K. combo. Here it goes. You activate Level Limit Area B, so that all lv.4 and highers go into defence. Use Rocket Jumper to attack directly because it's effect is this [ When the only monsters on your opponents side of the field are defence position monsters, this monster can attack your opponents life points directly 1000ATK. Just keep attacking. This isn't that great of a combo I know but it's O.K.. (you can also just equip with things like Mage Power, or Axe of Despair. Thank you for reading the third installment of Killer Damage Combos from Monkey, the geeky yugioh luvva.