Fwd: Some more stuff that almost nobody uses!-YuGiOh -AzKonaMage >Hello, I'm back for my second tip. >I got like 3 people that emailed me about my last article. >I figure it must be the boring title I gave it. >The good news is that all three articles were positive. > >Time to release some more of my knowledge to the world! *strains to >come up with new stuff* *ahem* > >First card I want to talk about is Cost Down. >Some people ignore it because it'll just occupy another spot and that >they only have like 1-2 tribute monsters anyways. When I saw this card, >it was screaming "COMBO!!!" > >My main deck (I followed the Jpn Ban list with that deck btw, just for >fun.) My main deck is a Chaos Spellcaster deck. That's what I call it >anyways. (You know, Chaos Sorcerer, Light/dark, etc.) > >It has a total of 4 tribute monsters (Yes I am nuts!) > >Anyways, to the point. > >I find it fun to do this >"One monster on the field. Play Cost Down. Show opponent >Dark Magician of Chaos....stick it into the graveyard. >Summon Summon Skull and reborn DMoC." >Cost Down gives an incredible swarming ability with Tribute monsters. > >This is really a tip to chaos decks. Why not use cost down to dump some >more chaos food into the graveyard? Nothing's more fun than dumping >some monster into the graveyard then using that to summon a chaos >monster, then normal summon like Vampire Lord for no tribute. > >Next is a new sort of deck type. >I dubbed it the "Dimenstion Deck." >The creator of this deck is my friend. > >This is really a sort of accident. He was trying to create a Chaos Deck >and he was on his way to doing so. Since he couldn't get the pieces he >needed he had to settle for what he had. Bam, Dimension Deck. >Some of the more intelligent readers will know immediately that this deck >contains >Dimension Fusion. >The point of this deck is obviously to remove cards from play and then >bringing them back. >This deck also has incredible swarming potential, but different from our >sort of swarming. > >This deck's chief cards are Strike Ninja, Bazoo and D.D. Scout Plane. >You know the drill, remove them, they come back. Swarm swarm, add some >equips, beat your opponent to death. The D.D. Scout planes also make >excellent Tribute food. > >i.e. The Strike Ninja + D.D. Scout Plane combo. >but do it like this. >"Opponent's turn, remove Strike Ninja from play, and the D.D. Scout >planes. Your Turn, They come back, 2 expendable monsters ready for >tribute." Works with Bazoo also, but albiet slower. > >Dimension Fusion plays a big role in this deck. why not remove the big >monsters and use Dimension Fusion? > >This deck shrugs off any sort of monster removal, but it does have it's >weaknesses. >This deck is incredibly slow. A well-built beatdown can kill it in a pinch >because it's so slow. >This deck does need to be improved upon somehow. >Btw, just as a reminder, the credit goes to my friend. >However, I dubbed and defined it. > >The last bit of this article: > >Multiple Combo Potential > >Just some stuff I came up with while deck building. >it may be obvious to some of you guys out there, >but I'm typing it anyhow! > >When you look at a card, you have to think of the potential combos with >it. When you place a Tech card (I assume that's the term) into your >deck it's best if there is multiple combos that go well with it. > >One such example is the Last Will combos. >Whoever read my last article will know I put alot of combos with Last >Will in it. For those of you who might want to read my last article, >it's in the CCG Tips April 2004, under the name "Some interesting Ideas >and Combos in YuGiOh." > >Anyways, on to the point. >To make sure a tech card works well in your deck >don't put it in there for just one combo, try and have multiple combos >that go with it. The more, the Merrier. > >Cost down is another one. >In my deck, I can use it for it's intended use. >(use cost down, and bring down tribute cost) >use to to put Chaos Food into the G/Y >Dump the high tribute monsters and revive >Or do all of the above. (hey, it's possible.) > >Multiple Combo Potential >Make sure a tech card has multiple uses. > >One last combo. >Everyone knows the Big Bang Shot+Giant Trunade combo. >Instead of using Big Bang Shot, use Premature Burial. >Play Pre-B, Trunade, then play Pre-B again. >Even though you'll pay like 1600 life points >I'm sure most of you out there would gladly pay that to get 2 monsters >out to the field. > >I'll close with one of my best dueling moments in my life. >In one duel, I used Pot of Greed 4 times in a row. Real Fun. >I play Pot of Greed (1). >Op's turn, he attacks. I flip summon Magician of Faith #1. >My turn, Play PoG (2). >Op's turn, attack again. I Flip Summon MoF #2. >My turn, Play PoG (3). >I use Giant Trunade + Premature Burial combo to revive both MOF. I >tribute Both MoF To summon Dark Magician Of Chaos. >Play PoG (4) >My opponent was like "WTFH?" >The expression on my opponent was absolutely priceless. > >Closing Statement: >Use what cards you want and have loads of fun! >Do weird combos, it's great to see your opponent freak out. >If not because you did some amazing combo to put him into a spot then >because you did something truly horrific like using Pot of Greed 4 >times in consecutive turns! > >To my readers out there (all 3 of you >_<) >expect my articles to be about this long... >I have ALOT to say! > >Email all praise, flames, comments, to AzKonaMage at >AzKonaMage@hotmail.com > >P.S. - I seriously hope I got some more mail! > And thanks to the three that actually emailed me! >