Anti - Chaos Strategy :AnimeBuu > >Hello this is AnimeBuu with another tip. This is kinda long so get >comfortable. And I apoligize if it's to long >Are you tired of those pesky Chaos decks. Are you annoyed that you can't >stop them. Well Now you can, all you need is a little luck and two cards. >- Fiend Comedian > and >- Second Coin Toss >Maybe your thinking and I quote "what the heck are you saying, those cards >are useless" huh huh am I right? >Any here's the strategic combo > >Fiend Comedian: Toss a coin and call it. If you call it right, all >your >opponent's cards in the Graveyard are removed from play immediately. If >you call it wrong, send a number of cards equal to the cards in your >opponent's Graveyard from your Deck to your Graveyard. > >Second Coin Toss: As long as this card remains face-up on the field, >you >can negate the effects of a card requiring a coin toss once per turn and >redo the coin toss. > >Okay so first you set Fiend Comedian (Now FC) face down on the field so >you can activate it next turn. Next turn activate 1 or more Second Coin >Toss (Now SCT-- the more you activate the more chances you get to redo the >coin toss if need be -- then avtivate FC and use your luck to hopefully >call it right. But there's no need to worry if you call it wrong the >first time 'cause you have SCT on the field and you can redo the toss. >If all goes well you get rid of all the cards your opponent has in their >Graveyard. And you can do this up to 3 times since you can have up to 3 FC's >Another good card against chaos decks is The Banisher of Light > >Now to more card combo's and tips- > >Another realy good card that is severely underated is After Genocide >(Now >AG): This card can only be activatedduring Main Phase 1. All monsters >onboth sides of the field that have been involved in damage calculation >are destroyedduring the End Step of the turn. >This card is good in any side deck and maybe in your mainstream deck-- >This card is good for any defense against beatdown, control or any strong >monsters > >Another fun Idea for those of you who run decks based on Bad Reaction >to >Simochi > >The Idea is a combination of Ominous Fortunetelling + Respect Play >and/or >Ceremonial Bell > >Ominous Forunetelling (now OF): During your Standby Phase, Select 1 >card >randomly from your opponent's hand and call the type of card (Monster, >Magic, or Trap). If you call it right, inflict 700 points of Direct >Damage to your opponent's Life Points. You can use this effect only once >per turn. > >Respect Play: During their respective turns, each player must show >their >opponent their hand. > >Ceremonial Bell: As long as this card remains face-up on the field, >you >and your opponent must show your respective hands to each other. > >Can you see the combo yet? Well if you can't here it is. After you >activate OF activate Respect play or set Ceremonial Bell Face down on the >field and wait for your Opponent to attack and flip it. This combo allows >you to see what cards are in your opponents hand before you use OF's >effect dealing easy Life point combo's. This is also very fun to >do(heheheheheh) > >Now on to my dueling tips section >Here it is-- now Fusions are pointless right, or are they??? First put >all of your Fusions together and make a fusion deck. Why do you ask. >The reason is to sike your opponent out not to actually use them. Have >the cards stacked up with the most powerfull on top ex. Black Skull >Dragon Dark Balter etc.. When you get ready to Duel accidently drop >them with the pictue/information side up and make sure your opponent >gets a good look at the powerfull ones. This will do many things like >scare your opponent, confuse and trick them about your >strategy(Heheheheh) FunFunFun yeaaaaaaaaah Any way this is legal since >the rules don't say you can't have a fusion deck without cards to >summon them. > > >From the Duelist AnimeBuu > >That's it for now love me, hate me, need help >Comment's or Corrections >Email me at AnimeBuu@netscape.net > >