beatdowncontrol (crazy!!) - by Vash the Stampede okay, all you guys who don't like beatdowns, i have a little question....... have you ever faced a beatdown/control deck? no? i know that this sounds pretty contradictory, but let me explain. beatdowncontrol gets out powerful monsters but only powers them up with mage power, uws, and axe. this is because this deck centers around crazy advandages through negation. TIV, IO, jinzo, magic jammer, tyrant dragon (negates and destroys traps that target him), great dezard&fusho richi, guardian sphinx, sasuke, torental tribute, hades, and many other annoying cards. both me and my friend use this type of deck and it is very effective and fun another annoying version of this is to play cards that remove stuff...... and flip fiber jar. guaranteed to get your opponent severly angry with you, plus funny to watch them draw 5 cards from a 10 card deck. thanx to the guy at deck guru a couple months ago who gave me the idea for this deck. this deck can be also extreamly annoying when combined with a yata lock. also, i have been playing yugioh for only 5 months and have won quite a few tournements and beaten tourney-worthy decks i know this is rambling but one more thing. try this combo - special summon a lava golem to your opponents side of the field, than put a mask of the accursed or nightmare wheel on it and they lose 1500 life every turn. the point of this was to show all those who have a mainstream deck that those wierd seemingly useless rares and ultra rares with annoying effects that are trade bait are actually worth something, and that u can rule at tournements with unexpected cards. as allways, power to annoyance - mad opponents make stupid moves (and funny faces) kudos to Rob who loves TER--------i think that he's a smart guy (TER rules!!!) peaceout ; ) you can reach me at amenasche@rcn.com, Vash the Stampede, signing off (and no, i don't have a red trench coat, but maybe someday.....)