Artcle #9: The Unplayed Themes - SiphonX Hello, I am SiphonX and today I will be talking today about some of the unplayed Beatdown themes in the Metagame right now, but focusing around three main themes: Dark Flare Knight - Scientist, Dark Paladin, and XYZ - Dragon Cannon. Article #9: The Unplayed Themes Over the past few months, we have acquired two more good sets: Dark Crisis, and Magician's Force. In these sets, at first, we saw many people reach for the rare cards they had pulled and test them out, but they never actually tried to make a competitive deck with them, or if they did, they never got the support they needed. I will try to outline the fact that these decks ARE playable, but they must incorporate a whole new deck around them; these decks cannot focus on the so-called "staples" to put in your deck - they are unique among themselves. Of course, there are many decks like this, including traditional Scientist/Catapult Burn, Lava Burn, Exodia, and many more, but today I am focusing on three of the newer ones: Dark Flare Knight - Scientist, Dark Paladin, and XYZ - Dragon Cannon. MFC-073 Magical Scientist Dark/Spellcaster/Effect Lvl. 1 - Common 300/300 Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn. DCR-017 Dark Flare Knight (Dark/Warrior/6/2200/800) Fusion: "Dark Magician" + "Flame Swordsman" Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle Special Summon 1 "Mirage Knight" from your hand or Deck. Super Rare DCR-018 Mirage Knight (Light/Warrior/2800/2000) This card can only be Special Summoned by the effect of "Dark Flare Knight". When this card battles another monster, during Damage Calculation increase the ATK of this card by the original ATK of the opponent's monster. During the End Phase after this card was involved in battle, remove this card from play. Super Rare Dark Flare Knight - Scientist - Ah yes, the newest of the three decks. This deck works especially well as a OTK deck (though not a FTK deck). It incorporates the use of Dark Flare Knight (DFK), a 2200 ATK Level Six Fusion's special effect of summoning Mirage Knight, a VERY powerful attacker. One of the main problems with a Mirage/DFK deck is that three Mirage Knights can occupy a LOT of deck space, and are horrible drawers. Even though it cannot exist on the field for more than one turn after attacking, its effect makes up for everything it lacks. The reason why it works so well is it actually ABSORBS the attack power of the monster it is attacking (WOW). The way it works is: -If the opponent has a monster of more than 2200 ATK in faceup ATK position and NO defending monsters, all that is required is more than 3000 LP and Scientist on field to pull off a OTK. -If the opponent does NOT have a 2200 attacker or higher, but does have a monster on field, you can Special summon two DFKs and Creature Swap one DFK, attack with the other, and take off a sizable chunk of 5600 LP. -The OTK can NOT be completed if the opponent doesn't have a monster on field. Here is (what I feel) a good Dark Flare/Mirage Knight deck: 17:18:5 17 Monsters: 1x Magical Scientist - RESTRICTED 3x Mirage Knight 3x Mystic Tomato 3x Spirit Reaper (also good in combination with Scientist and Creature Swap) 2x D.D. Warrior Lady 1x Cyber 1x Fiber 1x Sinister 2x Searchers 18 Spells: 1x Raigeki 1x Dark Hole 1x HFD 1x Heavy Storm 1x Pot of Greed 1x Graceful Charity 1x Change of Heart 1x Monster Reborn 3x MST - This deck needs all the s/t removal it can get. 1x Snatch 1x Burial 2x Swap 1x Nobleman of Crossout 1x Mirage 1x Painful Choice 5 Traps: 1x Imperial Order 1x Ring of Destruction 1x Call of the Haunted 2x Waboku MFC-105 Dark Paladin Dark/Spellcaster/Fusion/Effect Lvl. 8 - Ultra Rare 2900/2400 "Dark Magician" + "Buster Blader" This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard. Dark Paladin - This deck is all based around restricting the amount of cards you can play, and both this and the next deck are based around fusions that require a large hand. One of the greatest helpers in these two decks is Sinister Serpent. This will help keep the hand stable. Now, Dark Paladin is all about negating Spells, even though it has a second ability of getting a powerful boost. Getting fusions out has always been a hassle, and Dark Paladin's first line of text makes it even harder. It can ONLY be Fusion-summoned. That means no revival, no Special Summoning it, no nothing. There is but one exception to this rule, and that is Fusion substitutes: Versago the Destroyer, Beastking of the Swamps, Mystical Sheep #1, and Goddess with a Third Eye. Now, there are also ways to get out its Fusion materials easier (Dark Magician + Buster Blader), cards like Skilled Dark Magician, Skilled White Magician, and Emblem of Dragon Destroyer. Even though all these cards support it, the fact that neither part is searchable dampens prospects of getting it out. It does aid in effectively locking an opponent, but not fully. That is why I included some backup cards. My Dark Paladin deck is somewhat controversial, for it focuses on the Buster Blader aspect rather than the Dark Magician aspect of the deck. 17:17:6 17 Monsters: 1x Jinzo 1x Dark Magician 1x Buster Blader 2x Skilled Dark Magician 1x Skilled White Magician 1x Breaker the Magical Warrior 2x Spirit Reaper 1x Versago the Destroyer 2x D.D. Warrior Lady 1x Cyber Jar 1x Fiber Jar 1x Sinister Serpent 1x Sangan 1x Witch of the Black Forest 17 Spells: 1x Raigeki 1x Dark Hole 1x Harpie's Feather Duster 1x Pot of Greed 1x Graceful Charity 1x Change of Heart 1x Monster Reborn 3x Mystical Space Typhoon 1x Snatch Steal 1x Premature Burial 2x Polymerization 1x Mirage of Nightmare 1x Painful Choice 1x Scapegoat 6 Traps: 1x Mirror Force 1x Imperial Order 1x Ring of Destruction 1x Call of the Haunted 2x Interdimensional Matter Transporter Fusion Deck: 2x Dark Paladin MFC-052 XYZ-Dragon Cannon Light/Machine/Fusion/Effect Lvl. 8 - Ultra Rare 2800/2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponent's side of the field. XYZ - Dragon Cannon - This card is my favorite of the three, and probably the most playable. This card incorporates cards that enhance the hand advantage (like Sinister Serpent) and cards that help Machines, like Limiter Removal. What is best about these cards is they are Union monsters - Equipe Spells in themselves. I know of several OTKs played with an equipped Union in this, aiding the deck insurpassably. Sometimes, it is to the duelists advantage NOT to summon the Fusion, but instead, play the Union monster as is and dominate the playing field. Of course, in the lucky chance that you are able to summon XYZ - Dragon Cannon, you may be able to control the field for as long as you like, as long as your hand is at least one card. They are powerful in themselves and are ever aided by being both Machine AND Union. I feel that an XYZ deck, if properly put together, is almost impossible to beat. As I have said before, I love XYZ, and I believe I have posted my deck with it before here, but I don't believe it got a high response. Trust me, this is a good deck, it has won me second place in some major tournaments and brought me an overall record, when I retired it, of 27-4. Enjoy. 16:18:6 16 Monsters: 1x Jinzo 3x X-Head Cannon 2x Y-Dragon Head 2x Z-Metal Tank 2x Shining Angel 2x D. D. Warrior Lady 1x Cyber Jar 1x Sinister Serpent 1x Sangan 1x Witch of the Black Forest 18 Spells: 1x Raigeki 1x Dark Hole 1x Harpie's Feather Duster 1x Pot of Greed 1x Graceful Charity 1x Change of Heart 1x Monster Reborn 3x Mystical Space Typhoon 1x Snatch Steal 1x Premature Burial 2x Limiter Removal 1x Swords of Revealing Light 1x Mirage of Nightmare 1x Combination Attack 1x Scapegoat 6 Traps: 1x Mirror Force 1x Imperial Order 1x Ring of Destruction 1x Call of the Haunted 1x Waboku 1x Formation Union That will do it for my ninth article. Hope you all enjoyed! AIM: mrfilbertiert Email: pyroboy72@hotmail.com Thanks! ~SiphonX