Why Water Decks are the Best
Ok first I just want to say that I believe originality is the most important element in yugioh, more important than money, skill, luck, staples, etc...
 
Second I don't care if anyone who gets offended by anything I say b/c you probably will be. Also I don't want anyone to email me saying well my deck could beat your deck...Trust me that won't happen. I've slaughtered Hand Control, Chaos, Deck Destruction, Exodia, Final, Fiends, Warriors, Burners and what not at our local tournament that normally runs at least 60 people all playing the best of the best of the current metagame...
 
3rd Breaker and Yata and CED aren't all that great as everyone makes them out to be. (yes they are very good, but not invincible)
 
Ok now that I've got that off my chest I'm going to tell everyone WHY WATER DECKS ARE SIMPLY THE BEST!
 
1st is obviously A Legendary Ocean...and I don't want to hear any whining about all the m/t removal b/c there is equally as much counter cards to stop that... (SSt8, Magic Jammer, IO, Cursed Seal of the Forbidden Spell, Spell Vanishing, Judgement of Anubis...need I go on...)
 
2nd is Tornado Wall and or Gravity Bind. I personally prefer Gravity Bind b/c it stops most monsters anyways plus it works great with a LO and it is playable by itself.
 
3rd is LeviaDragon and The Legendary Fisherman. Each one has their own strengths and weaknesses. TLF is great b/c it can't be attacked and its unaffected by ALL magic cards. Leviadragon is great b/c it lets you get a direct attack in for 2500 w/out having to worry about traps or monsters. Its only weakness is you got to get rid of your "umi" which is the card that this deck is basically based around. I try to save this combo as a finishing move that way I won't need my ocean.
 
4th is the fact that Tribe Infecting Virus and Sinister Serpent OWN water decks. They are great in every other deck, but they kill in this one. If I have A LO and gravity bind on the field your going to have a hard time killing my Tribe b/c it will be LV 3 with 1800...Also Tribe is great in this deck anyways b/c you can use your extra Legendary Oceans in your hand as your discard cost...(this principle rings true for your counter cards like Cursed Seal of the Forbidden Spell...can you say goodbye all MST...)
 
5th is Amphibious Bugroth MK-3. It is the most deadly direct attacker in the game so far. With Legendary Ocean on the Field he will be lv 3 with 1700 direct attack each turn...can you say ouch. Also with Gravity Bind on the field you can just laugh at your opponent with all of his weak beat-down monsters on the field as they are helpless to your monster's onslaught. Try putting Mage Power or UWS on him and he is game winning.
 
6th is Mother Grizzly, Cure Mermaid, Aqua Spirit, and Fenrir. All are great support for this type of deck. The main reason this deck wins is speed. It has more speed that anything else out there. More than zombies (but it is close) and warriors. Mother Grizzly has great to be the best searcher...even better than mystic tomato if I may be so bold...can you say Catapult Turtle or Cure Mermaid or MK-3...
 
7th is really a water card but works amazingly well in this Deck is one of my favorite cards Injection Fairy Lily. Can you say gravity bind...or perhaps cure mermaid, if your playing Tornado Wall chances are you have plenty of LP to spare
 
And the biggest reason why this deck is amazing has got to be Catapult Turtle and Magical Scientist. With LO on the field Catapult Turtle is lv 4 so no tribute plus you can special summon him with Last Will or Mother Grizzly. Thats actually a favorite combo of mine, I'll suicide my Mother Grizzly into my opponent's monster and watch their face go from completly clueless to absolute horror by special summoning C. Turtle then playing Last Will to special summon Magical Scientist...Actually this combo works with any monster you have that you destroy if you play 2 last wills...
 
The main reason why this works is b/c each card has amazing combo potential, but works by itself, ex LO, gravity bind, magical scientist, and c. turtle... The only cards that needs anything is The Legendary Fisherman and MK-3 but if your playing this deck I'm hoping your smart enough to play 3 Legendary Oceans.
 
Speed is the key to winning these days. (Don't believe me look at all the chaos decks being played that win the tournaments...)It has replaced both attack and effects. Play Card Destruction, Last Will, Mirage of Nightmare, PoG, Graceful Charity, Mother Grizzly, and Cyber Jar and you can get Magical Scientist out in no time. And you don't have to worry about LP with Cure Mermaid. And even if they do stop the Scientist combo with TT or something you still have your MK-3s and Levia Dragon to easily get the job done!
 
Also water decks get another boost in the next booster pack Ancient Sanctuary... so everyone Beware of Mermaid Knight (lv 4 1500 att...when "umi" is on the field it can attack twice in the same battle phase...thats 3200 every turn if you can't do the math)
 
Well thats all for now. I'll send in my next article on my second favorite deck later...Look foward to it b/c I'll be covering the great Butterfly Dagger - Elma
 
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Write me. My names Ryan and my email address is supersaynt@yahoo.com