Powerful and Interesting Combos 2 - Isiacc >Insect Deck >Stradegies...................................................................... >For people who always wanted to use insect decks, the cards that came out >in the past couple recent sets have made that possible. Here are some tips >and combos >for insect decks. >Ojama Trio + Insect Princess + DNA surgery. >Pretty nice... with DNA surgery, turn all the monsters into insect type, then >the ojoma trios would be turned to attack mode. With 0 attack points, your >opponent would be in serious trouble. Not only would you get to do 1900+ to >them, but they get 300 direct damage too for each token you destroy. If >you can >help focus your stradegy around attack ojama trios insteas of whatever other >nasty cards your opponent has, you could win the game in a few turns! >-first turn attack an ojama, that does 1900 + 300 >-next turn deal 2400 + 300 >-after that turn deal 2900 + 300 >that's not that bad as long as you focus around that. you can use a lot of >other >cards to to work with this. >Ground Collapse >This restrict your opponent to only have 3 monsters at a time on their field, >and with 3 ojama tokens filling up their field. > >Weenie Rushing >Stradegies............................................................. >Put in some weenie monsters... like nightmare horse, servent of >catabolism. Try some of these too... Masked Sorcerer, White Magical Hat, >Don Zaloog. >Use... >Banner of Courage >Shooting Star Bow Ceal >Masked Sorcerer, White Magical Hat, and Don Zaloog can attack directly >with them and do the damage. White Magical Hat, Don Zaloog, and Masked >Sorcerer are nice for this because you can still do a little damage due to >the banner of courage and still have the decent effects. This is nice with >the scoripion burglurs too, any of them really. All you need is to protect >them. Also you could use cards like Robbin Golbin and Robbin Zombie too. > >Powering up Guardian >Ceal......................................................... >Guardian Ceal is one of my favorite cards, I love fire cards. Ceal's >effect is so powerful, but... it is looked down on. First of all for the >requirement to summon it. You can get around it. Just set the monster, if >it gets attack and doesn't die it'll be face up... or you could use a >ceasefire to flip it face up. anyone, here are some cards that work really >good with his effect. >Collective Power >Tailor of the Fickle >I have never seen anyone use any of these. Collective power takes all the >equip cards on the field and attatches them to 1 monster of your choice. >You can steal your opponent's equips! But anyway, bring all the equip >cards to guardian ceal and look how much ammo he'll have to shoot. Beware >though, that if the cards you equip to ceal from collective power's effect >can't be equipped to Ceal, they'll be destroyed. Tailor of the fickle does >the same thing too basically. You can use it to switch an equip card from >one monster to another. > >Deck Destruction >Ideas............................................................ >Forced Requisition, Appropriate, >Those two are probably the best cards ever to use with deck destruction. >When you think about it for awhile, there is so many cards you can use >with them. >Forced Requisition...Graceful Charity, Kuriboh, and something you'd never >expect to use... Spell Vanishing. Spell Vanishing is a very decent card, >and why not use it if you can destroy two cards in your opponents hand as >well as their magic cards that they play, and any other coppies they have? >That can destroy up to 5 cards! >Appropriate... Sasuke Samurai #3, I think this is the best card you can >possibly use with appropriate. This is an awesome combo, just imagine you >drawing 3-7 cards from attacking someone. Bistro Butcher, your opponent >draws 2 cards, well so do you. During the same turn you attack with these >monsters you can also use Card Destruction. Your opponent coiuld end up >drawing his/her whole deck. And like someone else mentioned in a previous >article, sasuke samurai with the Envoy of the End. You would have a full >hand along with your opponent having hundreds of cards. >The best card to use with both appropriate and forced requisition is >Dragged Down to The Grave. It lets both players choose a card from their >opponent's hand and discard it, then draw 1 card. 1. You draw a card 2. >your opponent draws a card 3. You draw a card because your opponent drew >4. You discard a card from your opponents hand because they discarded 1 >from you. how nice is that, you gain 2 cards while your opponent does it, >plus you got to saw your opponents hand. >All you have to do now is use neddle worms too, your opponent's deck will >be destroyed in no time. > >Defense Deck >Stradegy......................................................... >Chorus of Sanctuary, Yellow Luster Shield will be major helpers here. >Monsters like Catapult Turtle, Thousand Needles, and any good >defense/effect will be your main monsters here. >Catapult Turtle >Use cards like Snatch Steal to gain your opponent's monster and launch it. >A really good card to use with catapult turtle too is Soul Exchange. >That's nice, not restricted, so if you could use one every turn you can >just keep launching your opponent's monsters at them. >Thousand Needles >Such a good card, but it's hardly used, like anyone would care about it >because they attack and kill it or it's a waste of time card. Not if you >build defenses around this card though. Powering it up with Yellow Luster >Shield and Chorus of Sanctuary will make this a card a force to be >reckoned with. >Other good cards to use with defense decks are Little Wing Guard and Sword >and Shield (if you like attacking) or Millenium Shield and Shift. > >If anyone has any questions or comments, email me at Isiacc@comcast.net >This has been Isiacc speaking, til next time.... >