Subject: Mind Games- Evilsbane Hey all, Anyone who's ever played poker will agree that the ability to bluff is ESSENTIAL if you want to do well in that game at all. Well, although not as central to the game of Yu-Gi-Oh, mind games still play an important role in it. My suggestion is to master the game of poker before bothering to read anything else I'm about to write. 1-The Bluff: The ability to work out what your opponent is afraid of is central to bluffing. If your opponent has a lot of powerful monsters on the field, the cards they're probably worried you'll play are things like Raigeki, Dark Hole, Mirror Force etc. Make sure you play on these fears. The cards I've named usually have holofoil pictures(unless you're using a starter deck Dark Hole). So, very casually, tilt one of the Spell or Trap cards(hereafter referred to as S/T cards) in your hand around like you're trying to catch the light with it and stare at the pretty holofoil colours. Then set it. This is where the mastery of poker and bluffing comes in, because if you're a ham, your opponent will instantly know you're bluffing. Don't smile as you set the card. The is a dead giveaway. You should keep a completely straight face, but look like you're trying not to smile, your hand is so good. Do this by smirking for a split-second. The dges of your lips should only curl up ever so slightly. Make sure your opponent sees you doing it, but only do it for a split-second. Then make it look like you hope he didn't see that. When your opponent starts his battle phase, move your free hand over to the set S/T card, slowly and discreetly.Make it so that your palm is cupped (ie not completely flat on the table) and the tip of your middle finger is just barely touching the card. You're going to spring your "trap" as soon as he attacks. Your eyebrows should be arched (slightly) with expectation, and your eyes should be on your opponent's free hand. DO NOT look your opponent in the eye. The saying that you can tell a liar by their not being able to look you in the eye is a myth. People who lie actually go out of their way to look you in the eye, so much so that you can tell they're sweating. Watch his free hand(duelists seem to like to gesture with it a lot). If done with enough confidence, your opponent should be suitably rattled. Hopefully, he'll refrain from attacking this turn, or maybe he'll have switched some of his monsters to defense mode before his battle phase, to be safe. This could make a big difference to your life points. Whoa, I just realised how much I've typed. Well, to put it simply, you should: A- Figure out what card your opponent hates and fears B- Do everything you normally would do if you had it in your hand(This requires that you be self-aware at all times, noting your own reactions and facial expressions and those of your opponent when you play a goo-ood card. Then when you want them to think you have that card, just do what you do when you really have it. Things like looking at both player's life points and pretending to figure out how much damage a particular card will do. Or look at your graveyard and that of your opponent and count how many monsters are in there.Okay, I'd better speed things up now. 2- The Gambit: Do you know someone who's a bad bluffer? Yes? Well when you get a good card like mirror force, magic cylinder, just set it and bluff badly. Or, if you've gotten a reputation for being a good bluffer and noone believes your bluffs anymore, just bluff well. When your opponent thinks you're bluffing and attacks, then WHOOPS! I guess it was a Mirror Force after all. 3- The Double-Gambit: Now this is where it gets tricky. Basically, the best way to double-gambit is to actually, truly, not care one way or another. I myself have a deck full of either low level, annoying monsters(Man Eater Bug, Penguin Soldier, Wall of Illusion, Sinister Serpent, Mystic Tomato, Black Forest Witch and Sangan being the most annoying); strong level four monsters(1900 club, G. Soldier of Stone, Aqua Madoor); Fusion Subs and lots of high level monsters(Summoned Skull x 2, Blue Eyes x 3, Red Eyes, Jinzo). Now I know that it's unheard of to have a lot of high level monsters in a deck, but look at it this way: throw in a couple lord of Ds and Summoning Flutes, a Fusion Gate or two, and now you have a better chance. Still don't believe me? Well this is where the Double-Gambit comes in: First Turn. You set a Wall of Illusion. You tell your opponent what it is. He thinks you're bluffing and attacks it. Bye bye both monsters. Second turn. You have a lot of high level Dragons and a Summoned Skull in your hand and no way to summon them. Lord of D would help. If you had him in your hand. But you don't, you just have a useless flute. So you set a mystic Tomato. you tell your opponent what it is. You tell him you don't care if he attacks or not, coz either way it helps you. (You DON'T tell him what you have in your hand, but you know if he doesn't attack, you can sacrifice it for the Skull next turn and if he does attack, you'll just special summon a Witch or Sangan). He still thinks you're bluffing, so he attacks. You sp summon the Witch, and during your turn you sacrifice it for the Skull, drawing Lord of D from your deck. You attack and destroy his monster. He plays Raigeki, you play Lord of D and the Flute for a Red Eyes and Blue Eyes. He plays Tribute to the doomed to destroy ole Blue, you set Penguin. You tell him what it is. He knows to believe you by now, so he leaves it alone. You flip it and return 2 of his monsters, then sacrifice it and Red for another Blue. He plays Dark Hole, you set Man Eater Bug and tell him that it's Versago, but it still doesn't matter what he does. He knows it's NOT nothing, but he doesn't know what it is. He attacks, Bye bye both monsters. You finally draw that Premature Burial you need and resurrect Red. You then play Fusion Gate and fuse Red with the real Versago for your Ultimate Monster, the Meteor B Dragon. Ha ha. Game Over. The great thing is, there's always gonna be a card you can play that will reap rewards whether your opponent attacks it or not. He's damned if he do, and damned if he don't. All you have to do is seize that opportunity to freak your opponent out by being honest and telling him what it is, then when you need to bluff, just say whatever you want and he won't know what to do. Maybe this has just been a waste of your time. I like this kind of strategy, but this was a really long email and maybe you don't think it was worth the effort to write it- or read it. If you think I've wasted my time writing this, email Evilsbane9@hotmail.com Oh well, at least hate mail will break up the monotony of deleting emails offering the chance to see "girl-on-livestock action" that seem to be finding their way to my inbox. And what is with their spelling? _________________________________________________________________