Subject: MagiKazoc's Guide to Making a Cheap Combo! Hello all you happy taxpayers out there! If you've ever seen a Droopy Dog cartoon, you'd get that... well anyways, I'd start this article off with another recap of how many articles I've landed on Pojo, but that'd be egotistical, and besides, I've lost count. So, back to the cheap combos... Some of you may wonder, what do I mean by cheap? Cost, or powerfully annoying? Both! Hopefully, after you read this over-prolonged food metaphor, you'll be able to make annoying and possibly powerful combos! Creating a combo is a bit like creating a new recipe. You need to really think about the ingredients before you can throw 'em together. Combining mismatched cards together is like mixing oil and vinegar (which is pointless, 'cuz you can't!). Like oil and vinegar, a mismade deck is way too common! The first thing you need to do to make a combo, like the first thing you need to do to make a recipe, is pick what you'd like it to do. This is an important step in making a combo. And don't you dare say that you want it to win! That's like a chef saying he wants his latest dish to taste good. For this demonstration, we'll pick a Bad Reaction to Simochi deck. Check the Pojo COTD if you don't know what Bad Reac' does. Next, you need to pick a main ingredient. In a Bad Reac' combo strategy, the main ingredient is, obviously, Bad Reaction to Simochi. In a Yata-Lock, you'll use Yata-Garasu. You get the idea. Find some cards which support your theme. This is the part which really ties you up in knots. Ask other people what they think, check the 'Net, and whip out your shoebox-o-cardz and check some out. And think about it! Those Aztecs could never stew those bitter, nasty beans, but when they tried putting it in hot water, hot chocolate was born. Wait... brain fart... Eye of Truth! This card allows me to look at the opponents' hand, and if they have a Spell, they gain 1000. With Simochi out, they lose 1000! COMBO! The last thing(s) you need is(are?) something(s) to support the combo. Like, if we're returning to our overblown recipe metaphor, the Tazer I keep in my breast pocket in case someone tries to steal my soup. ZZZZT! Like in the Simochi strategy, we're running so many traps, you almost have a sign attached to you that says, "Mystical Space Typhoon Me!!" Some defensive monsters, plenty of M/T Negation, a Spell Canceller if you're feeling Magician's Forcey and a Judgement of Anubis if you're feeling Dark Crisisey. The real last thing you need (I lied before) is to test it. Build the deck, and test, test, test, test, test, test, and test it some more. THEN, take it to the local tourney and test, test, test, test, test, test, and test it a little more. Doesn't work? Experiment a bit and root through your shoebox a bit more. After those 14 tests, play a few more to round it out and if you've given it enuff thought and effort, you may just have a combo deck!! Happy Combo-lizing! MagiKazoc!! I got a website now: http://yugischmo.tripod.com Visit it! Wow! You get a quote and some props 'n slops, too! Quotable Quote: "Note to self: Don't punch virtual railings..." -Joey Wheeler Props: Pojo.com for posting all these tips! The adoring public (I mean YOU!) for putting up with my bad jokes Upper Deck Entertainment for actually updating the website! Ishizu Ishtar for being HOT! Slops: People who dis' my jokes. Not kool. People who run Beatdown. It does win, but it takes the fun outta the game. Ultra - Pro for making the dang-cruddiest plastic card sleeves! DO NOT shuffle with them! Annoying morons who put Props and Slops on articles which aren't tournament reports. Don't smile. Your face will fall off.