Subject: Tips, Rants, and Random Stuff Hi, Jacob1189 here. This should be my third tip if it gets posted. Anyways, I just wanted to share some of my knowledge with less experienced players out there. I know that there are definitely more experienced players out there, but bear with me, you MAY get something out of this, or don't bare with me if you doubt you will. Ok, to start: I know a lot of you probably have like 60 card decks and you're saying, "I can't take anything out, all of the cards are good." Okay, here's what to do: --if it's a magic card, and it doesn't kill a monster, draw cards, discard from your opponent's hand, or have a sure kill of a magic/trap card, and it doesn't fit into your deck strategy (type and attribute based equips don't count as fitting the strategy), or have some SUPER sweet effect (like magic cylinder/swords of revealing light) that doesn't contradict your strategy, take out the card --if it's a monster card with 4-stars or less, and doesn't have any of the following, take out the card: A have 1800 or more attack B have 2000 or more defense C have a KILLER effect (hane-hane does not have a killer effect. white magical hats does) D fit into your deck strategy --if it's 5-stars or 6-stars, and doesn't have 2400 attack or more, or have an awesome effect (it better be REALLY awesome), take it out (unless it is ESSENTIAL to your deck strategy) --if it's 7 stars or more, take it out unless it is essential to your deck strategy --if it has a horrible effect (very BIG negative), don't put it in (for example, gate guardian) Now for deck strategy: --a combo is NOT a deck strategy, it's a COMBO --monster type isn't a deck strategy, it's a supplement to the strategy if the strategy itself fits it in. --combos can work, you must decide thorugh trial and error whether or not to use particular ones --there is ALWAYS a counterdeck to any deck; if you use he "counter" strategy, you will win almost regardless of how bad your deck is; don't be discouraged if you are on the receiving end of this now that you are down to 40 or 45 cards (evil glare if you aren't), let's enter the rant RANT!!!!!!!!!!!!!!!!! yah. ok, here it comes. first off, there is no deck strategy that is automatically "bad." the only reason a deck won't work is because you haven't developed it enough, or it has no strategy. there may be "useless" decks, but as more sets come out, these decks will no longer be "useless," it is just a matter of time and then a new set of "useless decks" will surface. do you know what sickens me? people who go around buying up decks from other people for hundreds of dollars and mindlessly using decks that they didn't create. yes, one of you has done that, i bet ';...;' anyways, now to the random stuff.... RANDOM STUFF ok, random comment mode starting: -beatdowns will never die unless konami/upperdeck completely screws this game up -beatdowns are not invincible -beatdowns are no easier or harder to make, no better or worse, than most of the other myriad deck arrangements -no matter what deck you use, I would almost certainly recommend having a sidedeck that can switch to a beatdown (or any other strategy), just in case -I have an e-mail adress for any comments: vze39myj@verizon.net -WAIT! IM NOT DONE! -gate guardian sux -the gate guardian pieces are not that good, I mean seriously there is so much removal, what's the point? -clown control will die so quickly once people side deck this card: infinite dismissal, continuous trap, destroy all level 3 or below monsters in the end phase of the turn in which they are summoned -there are no @*^&ing LOOPHOLES!!! ok cyall