~~~A WORD ON FUSIONS~~~ I. Introduction In the world of Yu-Gi-Oh!, Fusions is a very controversial topic for all types of duelists. Experts like them for their effects and amazing potential. Beginners like them because, let's face it, they are pretty cool to summon. Regardless of your experience, Fusions add a unique twist to any dueling deck, and, when played right, can make or break your dueling career. II. The Cons Don't get me wrong, I realize that Fusions have their share of downsides. I've experimented with them in numerous ways, and they are usually a pain in the neck to get onto the field. Think about it; in order to summon a Fusion monster, you need a total of three cards - the two Fusion Material monsters and "Polymerization." Also realize that, with a Fusion Summon, the two Fusion Material monsters have to be specific cards, whereas a normal Tribute Summon can use any monster cards. Let's compare two monsters, "Barrel Dragon" and "Gaia the Dragon Champion." Both have an ATK strength of 2600, and both require two tributes in order to be summoned. But while "Barrel Dragon" can be summoned by sacrificing any two monsters you may have on the Field, "Gaia the Dragon Champion" can only be summoned with the cards "Gaia the Fierce Knight" and "Curse of Dragon." When you take a moment to think about this, you realize that the odds of holding both of the needed monsters can be pretty low. I know that you won't always get a bad draw, and that there are ways to speed up the process (as I'll get into later), but in general it is hard to assemble both monsters needed to make the Fusion. When you throw in the "Polymerization" magic card needed, Fusions become even harder to perform. Even if Lady Luck is on your side, strong Fusion monsters usually require weak and inconvenient Fusion Material monsters. So if your missing just one of the three cards required, the other two will usually just sit in your hand, wasting space. I don't know about you, but when I'm in a jam and I need a good card right away, if I drew a crappy Fusion card, I would feel like forfeiting the duel right away. Despite all of the previously mentioned, let's assume that you've successfully performed a Fusion. Now what? Most Fusions are relatively weak, and are easily picked off by Level 4's such as "7 Colored Fish" and "Hysteric Fairy". Keep in mind, as well, that Fusions are just as susceptible to magic and trap cards as any other monsters. Imagine working so hard to get your "Skull Knight" onto the field, only to have it destroyed by "Mirror Force" on the first attack, or by "Dark Hole" on the next turn. And remember, even though a Fusion monster cannot be targeted by "Trap Hole" because it is considered a Special Summon, the "Polymerization" card required to perform the Fusion can easily be countered by numerous traps. To sum up the negative side of this topic, I'll just say that many Fusion monsters can be matched and bettered by normal monsters that are easier to summon. Why go through so much trouble and waste so much space to create a monster that could be beaten so easily? III. The Pros Do realize, however, that although they are inconvenient to summon, Fusion monsters can have extraordinary potential and may give you the advantage you need to win the duel. Like in the previous section, let's first look at the summoning of these beasts. For the longest time, the deck that I used in my Eternal Duelist Soul game featured several good Fusions, and the first thing that I noticed was that they were immune to "Trap Hole" because they are considered "Special Summons." For the same reason, you can Normal Summon a monster on the same turn that you perform a Fusion. Provided you have the right cards, this can make it very easy to assemble a decent line-up of monsters for an offensive strike. Another thing I liked about Fusions while playing my GameBoy Advance game was that they made for good comebacks. For example, one time, I had no cards on the field, and my opponent had a "Shining Fairy" [1400/1450] on their field with two "Axe of Despairs" on it, which gave it an ATK strength of 3400. All I had in my hand were "Red-Eyes Black Dragon" [2400/2000], "Fissure", and "Meteor Black Dragon" [1800/2000]. "Fissure" wouldn't help because my opponent had other monsters on the field that would be destroyed instead of "Shining Fairy," and my two monsters both required tributes in order to summon. I had only one draw left, and what do I draw? "Polymerization!" I used my new magic card to fuse my two monsters together to create the "Meteor Black Dragon" [3500/2000], just strong enough to defeat her "Shining Fairy!" I'm aware that this was an extremely lucky draw, but it happened on numerous occasions. My point is that, not only do Fusions make good comebacks, but they also provide ways of getting high-level monsters out without sacrificing monsters from your field. It is true that you are still paying two tributes for the Fusion monster, but Fusions allow you to sacrifice monsters from your hand as well as your field, which is considerable easier and more convenient than only from your field. At first, the only worthy Fusions were those with high ATK strengths, and everything else was, well, crap. But as more booster packs are released, we are starting to see more and more Fusion monsters with effects. Some of these effects are used to help perform the Fusion. Take the Fusions, "Twin-Headed Thunder Dragon" and "Chimera the Flying Mythical Beast," for example. The Fusion Material monsters for these Fusions have effects that allow you to quickly assemble all of the cards needed to perform the Fusion. The latter Fusion even allows you to put one Fusion Material monster back on your field when it is destroyed. Other Fusions have more lasting effects. The most popular of these is "Thousand-Eyes Restrict," which allows you to take in the ATK and DEF of an opponent's monster and stops all other monsters from attacking. A more recent Fusion, called "The Last Warrior From Another Planet," stops both players from summoning any more monsters, including Special Summon and Flip Summon. A Fusion that isn't even out yet, called "Alligator's Sword Dragon," says that if the conditions are correct, it can attack your opponent's Life Points directly! Fusion monsters can give you a huge advantage, whether they slow down your opponent or give you massive firepower. Although many Fusions are weak, some have the potential that can outweigh almost any downside. IV. Conclusion All in all, I'd say that, provided your deck has the space, if you wanted to include Fusions in your deck, you could. With new cards like the start deck version of "Polymerization" and the LON-common "Fusion Gate," it isn't that hard to get the cards you need to make strong Fusions. In today's duels, I would suggest only sticking to the effect monsters, and maybe "Black Skull Dragon." Even some of the effect monsters may not be worth the effort needed to summon them; it depends on the dueling environment in your area. Just remember to carefully consider the topics previously discussed, and keep in mind that nothing is set in stone. There is always room for change, and when facing the ever-shifting nature of a Yu-Gi-Oh! duel, it is important that you are able to cope and adjust just as fast as the duel shifts so that you can uncover the secrets and strategies behind every corner! --ssjEasterBunny Email: ssjEasterBunny@hotmail.com P.S. Corny, huh?