Subject: Labrinth of Nightmare cards and thier bads and goods Hi everyone! This time I'm posting some cards from LON [Labrinth of Nightmare] and the bad and positive pionts of them, let's get started! Final Soldier From Another World, ATK 2350 DEF 2300 Fusion: Dark Zombie Hero and Magic Absorber effect: When this monster is special summoned destroy all your other monsters in play and special summones no other monsters can be summoned, flip summoned or special summoned while this card is face-up on the field. 1st bad: Fusion, 1st good: new card in LON that lets us fuse!: Fusion Gate, field magic card, you can fuse monsters without the magic card Polymerization, instead of monsters going to the graveyard when fused they are removed from the game instead. 2nd bad: terrible card required to fuse: Dark Zombie Hero, ATK 2100 DEF 500 Effect: This monster cannot attack the opponents life pionts derectly it loses 200 ATK pionts for every monster it killes. Terrible eh? 2nd good: decent ATK and DEF. 3rd bad: destroying all your other monsters, 3rd good: your opponent can't get any monsters out while he is face-up on the field. 4th bad: you can't get monsters out while he is face-up on the field. 4th good: Play Raigeki and your opponent is almost dead but not quite, play Imperial Order and you got the game almost won, watch out for Mirror Force! If you get Final Soldier From Another World and the required cards use him! Force Field, counter trap, Whe an equipt card is activated negate the effects of the equipt card and destroy it. 1st bad: only negates equipt cards, 1st good: no cost, 2nd bad: only really works on Maha Vailo decks, 2nd good: PA has a ton of Maha Vailo decks. thats all I can think of about Force Field, maybe a side deck card. thats all people my name and e-mail is at the bottom. P.S. No hate mail, I delete any mail such as that. Seth bgottberg01@adelphia.net