Subject: The forgotten factors of Card Advantage/Board Control Some quick explanations for any who don't know what card advantage and board control are. Card advantage is how well you'll be able to control the flow of the game based on how many cards are in your hand based on how many cards are in your hand vs. how many cards are in your opponents hand. For example: If you only have a Dark Hole in your hand and nothing else, then sure you can clear the field of monsters, but then you can't do anything after that. If you have a couple cards in your hand, you can play Dark Hole then bring a monster on to the field to attack your opponent. Board control is basically how well you currently control the field, based on how many cards you have on the field vs. how many cards your opponent has on the field. So the two are basically how many cards you have, and where they are. In all the tips I see about how monsters affect your card advantage and board control, it seems that two factors are always forgotten, how the monster got to the field, and what it does when it gets there. These forgotten factors seem to hurt how rituals and fusions are viewed more than other cards, because the conditions of bringing these cards to the field are so different from normal summons. I realized this today while reading through the most recent batch of pojo tips, when I saw an article on how the Twin-Headed Thunder Dragon defied the usual Card Advantage/Board Control assumption for fusions, because you only needed to have one Thunder Dragon in your hand to perform the fusion (due to the effect of discarding one Thunder Dragon to bring two more into your hand). This does however, affect all cards. You have to look at what a card does after it's summoned. Will it be most likely be destroyed by one of your opponent's monster next turn, or destroy one of your opponent's monsters this turn. Many people will say that summoning a four-star or lower monster gives you +1 Board Control and -1 Card Advantage, because you loose a card from your hand, and gain a card on the field, and that summoning a five or six-star monster gives you -1 Card Advantage but doesn't affect Board Control, because you loose a card from your hand while the number of cards you have on the field remains the same. But what happens to that monster after it hits the field? That also affects Board Control or Card Advantage, and should be considered before playing the monster. Say you have a 7 Colored Fish on the field, and your opponent has a Gemini Elf on the field. You could summon another 7 Colored Fish, but then one of your fishes would be destroyed by the elf next turn, and you'd loose that board control you just gained. Or, you could sacrifice that 7 Colored Fish for a Summoned Skull, and use the Summoned Skull to destroy the Gemini Elf, which would give you +1 Board Control. Another example. Say you have a Relinquished and a Sonic Bird in your hand, and you opponent has a Blue Eyes and a Summoned Skull on the field. You could first summon Sonic Bird to bring a Black Illusion Ritual from your deck to your hand. This increases your Board Control without hurting your Card Advantage. You then play the Black Illusion Ritual and sacrifice Sonic Bird for Relinquished, which, when thought of as one move with the summoning of Sonic Bird, has a total effect so far -2 Card Advantage and +1 Board Control, not -3 Card Advantage and +1 Board Control, as some people who would include the Black Illusion Ritual as a -1 Card Advantage might tell you. But Relinquished isn't done affecting card advantage and Board Control yet. You would then equip Relinquished with your opponents Blue Eyes, giving you +1 Board Control since you effectively removed one of your opponent's monster. Then use Relinquished to attack the Summoned Skull, again raising your Board Control by +1 and dealing 500 damage to your opponents LP. Even if your opponent flips a Mirror Force (assuming Relinquished is your only monster on the field), stopping you from destroying the Summoned Skull thats still -2 Card Advantage and +2 Board Control, coming out even (the Mirror Force doesn't affect Board Control because both players loose a card). Now, lets look at Last Warrior from Another Planet. Some say that playing this card will ruin anybody who uses it, because being a fusion means you loose 3 cards from your hand (polymerization and the two fusion monsters) for one monster on the field, and that then you loose any other monsters on the field, hurting both your card advantage and Board Control. But look what it does after it hits the field. Your opponent can't summon any more monsters, so one of the two ways he/she had of gaining Board Control is gone, so every turn he/she can't increase his/her Board Control can be looked at as a turn where your board control automatically increases. People saw it in Yata, which doesn't immediately affect card advantage or board control, but does starting with your opponent's next draw phase, so I wonder why they didn't see it here? So next time you look at how a monster affects Board Control or Card Advantage, think about it will continue to affect them after you play them. That Masked Beast, Black Skull Dragon, or Blue Eyes might mean a hit to your Card Advantage now, but think of how much that high attack might help your Board Control before its destroyed. -Ruzinus (ruzinus@msn.com) ---------- Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com