[JohnnyBQuick@aol.com] Final Revision for Tag Team Rules (Armada Version)(sorry!) - Wandering Duelist Okay - In this revision, a typo was fixed and a necessary rule has been added. YuGiOh! Tag Team Tournament Rules (Armada Version) 1. Each tag team starts a Duel with a shared Life Point score. (suggested score is 16,000 ­ 20,000) 2. Victory Conditions include reducing a tag team’s Life Point score to 0 and/or reducing at least one opposing player’s deck to 0 cards up to the point of that player drawing a card. 3. Tag Team players alternate turns between themselves and their opponents: Player A from Team X finishes his turn, Player B from the other Team Y goes next and so on. 4. Players may not declare attacks until all Players have begun a turn. The last player to begin a turn may start declaring attacks. Direct Damage from a card effect may not occur until the beginning of the first Player’s second turn. 5. A tag team shares a single Monster Card Zone separated into two parts: The Front Line and The Back Line. Each Line has 5 Monster Card Slots. Only monsters in the Front Line may be used to attack. Only monsters in the Back Line may be offered as Tribute or used as Fusion Material. A monster in the Back Line may not be attacked if there is a monster in the Front Line Slot directly in front of the Back Line monster. 6. Once per turn per card during the Main Phase, a Monster Card may be moved from one Line to the other if the Monster Card Slot directly in front or in back is unoccupied. 7. As long as a Monster Card/Token exists on the Back Line, Direct Damage to Life Points by a card effect is halved. 8. Trap cards that activate in response to attacks may be activated for an attack directed at a tag team partner’s card on the field or his/her Life Points­ ex. Magic Cylinder, Rush Recklessly. 9. Card effects that last a certain number of turns (i.e. Swords of Revealing Light) count a turn for every individual affected Player’s turn, not every entire tag team’s turn. 10. Card effects that affect an opponent during his/her Standby Phase (i.e. Graverobber’s Retribution or Dark Snake Syndrome) affect his/her tag team during both members’ turns. 11. Card effects activated from a card owned by a Player during his/her own Standby Phase (i.e. Sinister Serpent, Vampire Lord) are still activated only during his/her own Standby Phase. 12. Players may use their teammates’ monsters for a Tribute or Fusion Summon if permitted by their teammate. Control of the Fusion Monster belongs only to the player who performed the Fusion Summon. 13. Players do not share a Graveyard for card effects dependent on cards in the Graveyard. 14. Players may look at their teammates’ cards and consult each other for strategy. 15. Card effects depending on the number of cards in a player’s hand counts only for one player’s hand. 16. Card effects that discard a card from your opponent’s hand except for card effects that require discarding the entire hand affect only one of your opponents at a time. 17. Card effects in which individual slots on a Monster Card Zone are selected may affect only one Line, not both. 18. When a monster switches control to an opponent, it must be placed on a Slot in the opponent’s Front Line. 19. Tournament Restrictions/Rulings are based on current Upper Deck or Konami restrictions/rulings unless otherwise stated by the tournament judge(s). Send your questions to Johnny The Wandering Duelist - JohnnyBQuick@aol.com