Wrom: ZOWCONEUQZAAFXISHJEXXIM Subject: My Tip to all who want a good beatdown deck First, the deck: .::Monsters (12)::. 3 7 Colored Fish 3 La Jinn the Mystical Genie of the Lamp 3 Neo the Magic Swordsman 3 Summoned Skull .::Effect Monsters (15)::. 3 Hane-Hane 3 Magician of Faith 3 Man-Eater Bug 3 The Bistro Butcher 3 Wall of Illusion .::Magics (16)::. 3 De-Spell 3 Fissure 2 Card Destruction 2 Swords of Revealing Light 1 Change of Heart 1 Dark Hole 1 Heavy Storm 1 Monster Reborn 1 Pot of Greed 1 Raigeki .::Traps (7)::. 3 Trap Hole 2 Robbin' Goblin 1 Magic Jammer 1 Mirror Force .::Side Deck (15)::. 3 Share the Pain 2 Soul Release 2 Remove Trap 2 Reinforcements 2 Reverse Trap 2 Waboku 1 Dragon Capture Jar 1 Seven Tools of the Bandit Obviously, the strategy for the deck is simply Beat Down, as you can see. Hane-hane helps get your monsters back, if they are on your opponent's side of the field. Magician of Faith help you get back magics such as the all elusive S.O.R.L. or Raigeki. Man-Eater Bug is Simple...Destroy the opponent's monsters, unless the Bug self destructs... The Bistro Butcher helps you deck your opponent, and is very helpful if you have Robbin' Goblin out (especially if you are attacking with 2 monsters). Wall of Illusion prevents your opponent from keeping their monsters out. Swords of Revealing Light help you annihilate your opponent while they can't touch you. Change of Heart is great for those Sacrifices etc...It's much better than Soul Exchange. Robbin' Goblin is obvious...get rid of your opponent's hand. Magic Jammer helps to stop things like Heavy Storm or Hurricane. Mirror Force helps to keep your team alie, while destroy your opponent's. Now, for the side deck: Share the Pain can be good for those first turn Summoned Skull assaults. Soul Release helps you if your opponent is playing a lot of good Magic/Monster Cards...it can also stop Shadow Ghoul in it's tracks. Reverse Trap helps you stop your opponent's power-ups if they are playing a lot of them. It can also stop any other changes in ATK and DEF, which helps to stop Muka Muka, Shadow Ghoul, and other cards like that. Waboku is used incase your opponent is monster heavy. Dragon Capture is mainly a filler card, although it can be useful if your opponent is playing Dragons without the Dragon Piper...I pitty the fools ;). Seven Tools is good if your opponent is playin a heavy Trap deck. That's basically all I have to say...if you have any questions about the deck, or if you have any suggestions, just e-mail me at ff8phase@hotmail.com -KC Frost