Subject: Dark Waters Duelist Deck - Played By QuietNoize
Well Yugioh duelists here is a good all around deck that I play called Dark Waters.
 
The purpose behind the deck is to give you multiple directions to take in the event of a sudden
change in your playfield or the cards in your hand. You have a variety of methods to play this deck.
You can shoot for the early kill with the trap master - summoned skull followups maybe powering
up the Summoned skull with the Sword of Deep Seated, the Yami field card and maybe Witch's
Apprentice for a total of 3700 atk points enough to take out BEWD.
 
Trap cards of major importance are Magic Jammer and Solemn Judgment because they can help
to get your cards on the field and keep them there even against traps or special summons.
 
Notice the Magician of Faith and Mask of Darkness effect cards? In case you dont know they have
some cool effects like returning magic and trap cards from your graveyard to your hand when they
are flipped. The possiblities are only limited to your imagination and the cards in your graveyard.
 
Hane-Hane's purpose should be obvious but for those that its not think about this how do you
recycle the effect of a card that has already been played? You use Hane-Hane's flip effect to put
the card that you have already used effect back in your hand to be played again (Man-eater bug
comes to mind, Magician of Faith, Star Boy after you have powered up and attacked the opponents
field flip hane--hane and return Star Boy to your hand for another round of power ups. etc...)
 
Now we have covered the Dark basics lets look at the water part of the deck. Suijin a very powerful
and useful water card combined with 2 Star Boys on the field and two Power of Kaishin and the
Umi Field card and you have a 4300 atk point monster again big enough to take out BEWD and
just about anything else on the field. Follow that up with a couple of 7 Colored Fish and the Aqua
Madoor you can make a good strong field.
 
The final touch to this deck is simplicity the more monsters in your graveyard the stronger this card
is. What card is that you are saying? The Shadow Ghoul (psst think dark for powerups, Witchs
Apprentice, Sword of Deep Seated). Now lets see we are getting beaten down and only have one
last chance to put a monster on the field and it turns out that we have pulled Shadow Ghoul, at
this point we have 10 monsters in our graveyard that adds 1000 atk points to the Shadow Ghoul
add Witchs Apprentice and Sword of Deep Seated to the mix and thats another 1000 atk points
So now we have a 3600 atk monster that can even take a swipe at a BEWD.
 
 
Well that is enough of that for today. I will probally revise this strategy from time to time and give
further pointers and card changes as well the best possible side deck for playing against a variety
of duelist strategies. On to the actual cards needed for the Dark Waters Duelist deck.
 
 
effect/monster cards
 
1 Witch's Apprentice  2
1 Magician of Faith  1
2 Trap Master   3
1 Suijin    7
2 Mask of Darkness  2
1 Shadow Ghoul   5
1 Hane-Hane   2
2 Man-Eater Bug   2
2 Star Boy   2
 
  monster cards
 
1 Aqua Madoor   4
2 Summoned Skull   5
3 La Jinn The Mystical Genie 4
2 7 Colored Fish   4
 
 magic cards
 
2 Power of Kaishin 
1 Change of Heart  
2 Fissure   
1 Monster Reborn  
1 Umi   
1 Sword of Deep-Seated
2 Paralyzing Potion 
1 Dark Hole  
1 Last Will  
1 Yami   
1 De-Spell  
 
 trap cards
 
1 Solemn Judgment 
1 Magic Jammer 
1 Waboku  
2 Trap Hole 
 
40 total cards in deck No side deck currently made.
 
John Beal AKA QuietNoize
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