Subject: Combos for Burner Decks and Stalls Burner Combos Skull invitation+Morphing Jar #2 -This combo won't do you wrong if your opponent has his whole field full of monsters such as in beatdowns I've encountered. The only card on your field should be Morphing Jar# 2. Flip your Skull Invitation first and then flip your Morphing Jar#2 or let your opponent attack it. Chances are a lot of cards will go into your opponent's graveyard as a result doing 300 lifept damage a pop. Unless both of you shuffled wrong and he has five monsters in a row and you have magics and traps with all your monsters at the bottom of your deck, you shouldn't damage yourself that bad. Other good cards that work well with Skull Invitation: Heavy Storm, Final Destiny, Card Destruction, Hiro's Shadow Scout (sorta), Morphing Jar#1...etc. Just make sure you have a trap or two to back 'em up. Tremendous fire+Attack and Recieve This is one weak combo that you can easily figure out but its useful. The tremendous fire does 500 to yourself so you are able to activate attack and recieve doing a total 1700 direct damage. If you have three of both cards in your deck and it is combined with the above combo, the direct damage would be endless. That is because you would be able to activate attack and recieve even more easily if you discard saving a few 200 lifepts. Just Desserts+Princess of Tsurugi I have played many decks with my burner deck and I usually stall till the right moment. Having these two cards down can do up to 5000 together if you time it just right, say after playing SORL, Gravity Bind, or Messenger of Peace. Nothing much else to say since its and obvious combo. Add in an extra one of these cards and it does even more. Stall Combos-(Some are designed to help eventually deck your opponent) Gravity Bind+Fake Trap If you have three of both you can almost ensure a Gravity Bind will stay on the field. Heavy Storm only does so much and so does Mystical Space Typhoon. Rarely does anyone play remove trap either because there's too many good cards out there and people believe they can waste the space with something better, which is true. Be sure to back these up with Traps as always. Magic Jammer and Seven Tools are a must. Hiro's Shadow Scout+Card Destruction The Hiro's Shadow Scout can be switched with a Cyber Jar if you want. Since both have flip effects which enable you to see your opponent's drawn cards it's useful to just throw them to the graveyard if they scare you. This used to be a so much stronger combo when you could have 2 CD's but then i guess it's for the best that it's limited to one. Gravekeeper's Servant+Wall of Illusion This is a very strong combo against Beatdowns. That's just because majority of the time the monsters' attacks will be 1800. Wall of Illusion's effect just causes your opponent to waste just another turn to summon another monster and they did it at the cost of a card to the graveyard. You can also replace Wall of Illusion with a Waboku because since they did attack in the first place they will have to discard. Waboku doesn't say you can prevent the attack, just the damage, so it works. Man-Eater Bug+Share the Pain A common combo you should use if you don't know it already. I combine share the pain with many other effect monsters after i flip them on my turn to ensure that I dont take lifept damage. The added extra monster removal is great. This is not used to deck an opponent but just makes sure you can stall long enough till that final turn your opponent can draw no more. All other monster removal cards are great in a stall deck too such as fissures, tribute to the doomed, and trap hole. Just a Thought I've changed my deck over fifteen times in the course of my time dueling. I figured that I live for the Stall and Burner Decks because of the many capabilities of them. You do not have to worry about trap holes, one of your monsters reborned against you to hurt you, or even the fact that you'll be screwed yourself by your own deck. I've personally decked about 50 people with my one deck I have right now. That is why I like it. I love the feeling of limiting a person's possibilities as their deck gets smaller, their best cards go to waste, or the just plain stress he or she shows. I do it amazingly too because I only have 40 cards in my deck. 40 cards! Think of it. I can deck guys with 60+ decks. I've had people surrender to me before I even deck them in the end. That is the true power of some cards. You don't have to have a high attack power to win. It's the strategy. Hiro's Shadow Scout has like become a pal to me. ..wierd but true...me and him have sent plenty good magics to the graveyard...raigekis, SORL's, heavy storms, you name it. So what you say that the new pharoah's servant would probably mess me up, but think...that's why i make sure it doesn't happen in the first place. I'm not gonna sit and watch a person play a Light of Intervention to screw my whole deck. I'm gonna heavy storm it right after or trap it in the first place. Never abuse the power of a trap nor should you ever underestimate it. One time...a person laughed because he played the card (Light of Intervention) on me and had known from other duelists in the tournament that I played flip effect. I used my Seven Tools on it. He took it as my mistake, that i wasted 1000 lifepts on a common card. After the duel, he didn't say nething nemore. That's cause I beat him and shut him up. Remember...it's all about the strategy. reply to me at HiddenTiger410@aol.com Don't mock the funny sn. It's cool man. My name's Jamie and I'm a guy if you think it's a girl's name.