Wrom: AFXISHJEXXIMQZUIVOTQNQ Subject: Magic Ruler Preview - Rabid Wombat Here's a preview of the 2 sets that will be fused to create the next english expansion, magic ruler. I tried to mention most of the noteworthy cards Pharoh's Servant Zebra/Unicorn (Lv4, beast/earth effect, 1800/400) Partially broken egg, lv 7 drgn/fire 2200/2600 Hatched form, same but effect, something to do w/ egg? RITUAL MONSTERS! A killer burger- 2000/1850 lv 6 ritual + spell Warrior woman ritual - 1950/1850 lv6 ritual Field cards that raise attack of a certain element by 500, lower def by 400 Dark/warrior, looks like shadow ghoul, maybe wall shadow? (played by the paradox bros.) lv7, 1600/3000 2000/2000 lv4 effect-dark/fiend, probably huge disadvantage The maze monster (lv5 earth/rock, 0/3000) and "magical maze" equipment (card played by the paradox brothers) A tomato-looking monster, which i've seen been used to search for the witch of the black forest when killed (dark, plant, lv4, 1400/1100) Another 2000 atk lv4 w/ a drawback Toon cards-summoned skull, blue eyes, & more A rat card that can be used to look through the deck for other mons and put them into play when killed (no higher attks than 1500, I think) MAGIC RULER Like the name says, lots of magic A few spells that I know: 2 imps- you pay 1000 lp and then your opponent chooses and discards 1 card, and discards 1 at random Vortex magic -destroys one trap or magic card on the field regardless of position (quick-play!) 1 magic card that makes all traps and magic cards in play go back to their owners' hands An amulet equipment card that ups attack by 500 and deals 500 damage to your opponent when it dies Both have many magic and effect monster cards. My picks as the game-changing cards: The maze should help exodia decks immensely, since it's nearly impossible to destroy without a magic or trap card The rat and the tomato, which let you go through your deck and put cards into play should also help out exodia decks, by getting the witch and sangan The imps will really help hand destruction decks 1k life to kill 2 cards is worth it The amulet should help out the f/s beatdown decks, and is probably one of the best equipment cards yet The ritual monsters in this set won't change the game, but better ones are still to come The vortex cand will help to end the dominance of traps, and will definitely be played in place of remove trap and de-spell, since it's both in one and more Last, the number one game changing cards in this set will probably be the toons. They'll spawn a whole new, powerful genre of decks __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com