Subject: Pro's Gate Guardian Deck Hello Everyone, my names Marc and im about to explore an all powerful Gate Guardian Deck. The first issue in a Pro's Deck Building Guide followed by others if this goes alright, hoping for possitive feedback! This Guardian Deck contains the most out thought monsters and also has all the right Magic and Traps, lets take a look! Monsters:23 Sanga of the Thunder Sanga of the Thunder Suijin Suijin Kazejin Kazejin Gate Guardian Gate Guardian Magician of Faith Magician of Faith Magician of Faith Sangan Sangan Wall of Illusion Wall of Illusion Wall of Illusion Giant Soldier of Stone Giant Soldier of Stone Giant Soldier of Stone Mystical Elf Mystical Elf Big Eye Big Eye This should have your opponant a bit frightened if by some change the Gate Guardian reaches the field. Its more easier to summon the Gate Guardian with two of each piece and also a few Magician of Faiths bringing back Magic Cards from the Graveyard. Wall of Illusion, Giant Soldier of Stone, and the Mystical Elf protects your Life Points until your plan is set into action. Sangans allow you to search for Magician of faiths and Big Eyes get you a sneak Peak of what cards you'll be getting, allowing you to decide what order to put it in. Magic:10 The Cheerful Coffin The Cheerful Coffin Card Destruction Card Destruction Swords of Revealing Light Swords of Revealing Light Pot of Greed Monster Reborn Change of Heart Raigeki Discard all three pieces of the Guardian with The Cheerful Coffin to revive them using the power of Monster Reborn, your able to use the Magician to get it back claiming all the pieces onto the field! Card Destruction works the same way but the little difference is the amount of cards discarded, the amount you draw. Delay the game with Swords of Revealing Light making it more possible with six turns passing by. Use the power of Pot of Greed to draw a couple cards from your Deck which could mean something your searching for, also activate Change of Heart dealing out more damage. Raigeki is thrown in there to destory all of your opponants monsters attacking there Life Points directly. Traps:7 Mirror Force Magic Jammer Magic Jammer Seven Tools of the Bandit Seven Tools of the Bandit Trap Hole Trap Hole Totel Card Deck:40 Play Mirror Force to reflect an attack thrown at you not accepting any damage destorying all of your opponants attack Mode Monsters. Magic Jammers will save your Guardian or any one of the three pieces working for Magic Cards, same with Seven Tools of the Bandit but with Trap Cards. Just in case you decide to to allow monsters with an attack 1000 or more just destory it with Trap Hole, not effecting Special Summon thou. This is my first Deck assembled, and I plan on working to create an Exodia Deck or possibly a Beatdown/Direct Damage Deck depending if this Deck gets good Feedback! Send any comments or questions to Sk8rHaWk87@aol.com. I'll also help to prepare your Deck if needed!