email me at lsyaoran@netzero.com

Cards you will need for this combo:
 
- High ATK and/or DEF monster
- Sword of Deep-Seated
- Ring of Magnetism
- Any stat-increasing Magic (other than Stim-Pack, and it has to go with the high ATK/DEF monster you've chosen)
- Dream Clown (or Crass Clown. The downside with Crass Clown is you are not destroying monsters)
- Ultimate Offering (Optional, but makes the first few turns of this combo go by faster)
- Any Magic or Trap cards that will protect Dream Clown and/or your high ATK/DEF monster
 
What you need to do:
    First up, play the high ATK/DEF monster, and play Sword of Deep-Seated (SoDS) and Ring of Magnetism (RoM) on it. Your high ATK/Def monster won't get a stat-downing from RoM. At this time you may set any Magic or Trap cards that will protect your monsters. Conduct the rest of your turn as you would normally.Turn #2, play Dream Clown. If your opponent plays a Trap Hole, you've better have a Solemn Judgement or Seven Tools of the Bandit waiting. End your turn. Now, if your opponent plays a monster and attacks with it, RoM's effect makes it so they can't attack Dream Clown. Every other turn, you can use Dream Clown's effect. And if your opponent plays a monster-removal card of any sort, you should have the last item on the list waiting.
 
Note: Playing multiple Dream Clowns makes this combo even more fun.

email me at lsyaoran@netzero.com