Subject: worm combo/rant - Leo
 After reading scores of these fantastic and some time absurd tips I have decided to send in my own hoping that it will not meet critically notorious fame as so many others. After sorting through the lot of cards that my cousin and I had for building a semi-descent deck (it is my first ever) I noticed a card that I simply walked over. After concideration I figured that this card could actualy be of SOME, and I do stress some, use. Before letting you know of the card and the uses (building the drama , unless already blatantly brought in by the heading worm) I would just like to emphasize the reason that this combo scenario is able to be played is the abundance of oppurtunistic strategies that this game holds. It is far from the other card games that I used to play where ever tournament that I swallowed my pride and went to was filled with one deck, just seen two hundred and twenty four times. I would go to their website and find kids asking for help on fixing their deck, only to be brought on the plageretic train of boredom and simplicity. Their decks were completely thrown out and the new one that remained was a completely different theme and completely different goal, just like all the rest. It made me sick. This game however offers oppurtunities to open your mind and use different cards. I love going to play and seeing cards that I never saw, or combos I never dreamed of, now that is fun. (I am not blind however to the lack of time upper deck has spent on achieving success with these tournaments, although they have picked up amazingly.) Now that I have gone utterly off subject I will introduce the probably un-used card that I use and I have leared to smoke the competition with
 
The Wicked Worm Beast. You people look and laugh, I look and cry, because I am the one using it. Now I haven't gone to a tourney with this card because I am not sure of it's complete ruling but it reads: "This card is returned to your hand at the end of your turn" Meaning no matter where it goes it will be in your hand. This card is great for those decks that have high tribute monsters. It also works excellent with those magic cards that have you discard a card from your hand(ie.(what does ie mean..neway) cards such as magic jammer or tribute to the doomed) Aquiring two of these in your hand offers you the ability to summon up a summon skull and use a magic card that requires a discard. Then after your turn they come back form the graveyard and allow you to do the same next turn. I also would like to try this out in a gate guardian deck, just for fun. Ya know try and get out the monster that is next to impossible to get out. Get two of them in your hand then each turn put out a different monster to special summon it, get three an extra monster and a ultimate offering for to at a time. then when they try to dark hole the gate guardian out of there, just use magic jammer with another wicked worm beast. They coudl be killed my card destruction and other thigns such as that, robbin gobblin. Now i am unsure if that is how this card is played. If so than thats kool and I will contin ue to do it. If not then I apologize for wasting time and space and dont dwell on this mistake as much as the sincerity in the rant above it.
 
thank you,
                  Leo
 
EMAIL: skate4thomas@msn.com
AIM: skate4thomas
(yes that is redundant , but in poetry it's called repitition. :-)



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