sdkamerows top 10 deck ideas All righty. To all yon fools out there who run the metagame, here are some ideas that you can try. I run number 1. It isn't that great, but the most important part of yugioh is having fun, right? If your''e doomed because of bans I have your answers. So here we go # 10: Pharaoh All right, admittedly this is a pretty bad idea. Pharaoh cards, e.g. Pharaohs Servant are pretty weak. But hey, if this deck gets out all three sarcophagi, then they do okay. One of my friends runs this deck as a secondary one, and its fun to play with. Key Cards: The three Sarcophagi and what they summon. # 9: Toon Pegasus was the smart guy. Toons rock. Apparently, more toons are coming soon. Most people tossed the toons because of the constant life point loss. My friend runs this as his main deck. What is more fun than beating up some punk with a cartoon. Nothing. This deck would however need some good life gain. Key Cards: Toon World and Toon Summoned Skull # 8: Bad Reaction Decks Rain of mercy. Upstart Goblin. Cards Previously hailed as pointles or wastes. The major problem of Bad Reaction to Simochi was causing your opponent to gain life. But their are many combos to do it. Try them out. Key Cards: Bad Reaction to Simochi # 7: Earth Earth decks (which I used to run) are great swarmers. Also, with cards like Mad Swords Beast and Dark Driceratops being earth monsters, trample is also easy. This is a fusion trample-swarm-beatdown deck. It's not to hard to get may of the cards, and there are tons of great monsters. Key Cards: Gaia Power, Dark Driceratops # 6: Sphinx The sphinx cards, while hard to summon, are great monsters nonetheless. This deck is focused on hits from Andro-Teleia(?) Sphinx and the other ones. This deck should run plenty of field clearance and can make use of the effects of cards like Two-Pronged Attack to knock out Andro and Teleia to summon the big guy. Key Cards: Pyramid of Light, The Sphinxes # 5: Cheap This deck is soooooooooo cheap. My friend entered a tournament using it. It uses an infinite lifepoint combo, Mystik Wok, Gearfried the Iron Knight, Magical Marionnet, and Butterfly Dagger Elma. Give yourself infinite lifepoints and wait for time to expire. So cheap. Key Cards: The infinite life point combo # 4: Fire Princess This deck revolves around the monster Fire Princess. This monster hurts your opponent when you gain life. It's tricky to use effectively, but it can really work well. There are hundreds ow ways to steadily gain life. Pick their poison. Key Cards: Fire Princess, Life Gain Cards # 3: Deck Out Ah, Fiber Jar. Ressetting the game with just a flip of a monster. What's this? You've removed cards from play? They don't go back to the deck then. This deck takes a while, but you can eventually deck them out. How cruel. Key Cards: Fiber Jar, Soul Release # 2: Gren Maju Da Eiza The ugliest card in the game is one of the best. Gren Maju Da Eiza's can reach unlimited attack power. Seriously. They only get stronger over time. A very nice beatdown lifepoint gain hybrid if you stick in the right cards. Key Cards: Gren Maju Da Eiza, Soul Release # 1: Law of the Normal Law of the normal discards all cards in both players hands and destroys all cards on the field except for level two or lower face up normal monster. The catch? You need to have five level two or lower face up monsters on your side of the field. This is my deck. There is nothing more fun than killing people with Moki Moki!!!! Moki Moki rocks!!!! Key Cards: Law of the Normal, Enchanting Fitting Room That's pretty much my ideas. Every card has a purpose. Trust me. Jade Insect Whistle puts a Parasite Paracide on the top of your opponents deck. See? That could be a deck. sdkamerow@yahoo.com Pleeeeeeeeeeease post this!!!!