Talwar126's Top 10 Burner Cards as of IOC

 

After running a burner of my own and looking at a sorry excuse for a Top 10 Burner cards that was filled with errors and falsities I decided to cross into where I have never crossed before... Posting in the Top 10 Lists of Pojo. If I get a few positive feed backs I might even make some others! ^_^ Anywho, on to my list

 

_-_-_-_-_-THE TOP TEN BURN CARDS-_-_-_-_-_

10. Dark Room Of Nightmare : Okay, This card is a perfect addition to any burn deck. The whole point is to maximize burn and cause as much damage as possible. By adding 300 damage to each burn (Cannon Soldier and Scapegoat would be best candidates for this) bring your opponent that much closer to defeat. The problem with it is that, it is extremly nukable, and without any other burner cards it is only a lame duck.

9. Giant Germ : This guy can become a major pain in the neck for your opponent. Your opponent attacks one and not only does it cause 500 damage as it dies but it multiplies into two more (also thinning your deck). When those two parish you cause 1000 more damage, and they can also be chained with another member of the Top 10, Ceasefire. These guys, though they go into attack, offer great protection for you and a slight burn to your opponent.

 

8. Sonic Bird : This guy didnt reach any higher on the list strightly because of two reasons. First off, this card, with a 1700 defense, will NOT stand up against Beatdown decks that run rampant in the US. Also, if it is attacked it is flipped face up which, when its secondary effect is used, bring it into attack more which is very vulnerable at 700. BUT, if you have Gravity Bind on the field this guy is likely to cause some serious hurt to your opponent. When flipped on your next turn, manually, (which in turn makes it slow and vulnerable to nukes) you basically use a drawback-free Tremendous Fire on your opponent. You just hacked away 1000 LP and didn't even break a sweat.

 

7. Nightmare Wheel : I enjoy this card, and even though it is a trap, which makes it slow and vulnerable to Mystical Space Typhoon and Dusters, it works out very well. Not only is this a burn card but it also protects you from pain that is about to be brought on by your opponent. I can't tell you how many times this guy has saved me when I am staring down a Vampire Lord. They go, "Ha, you can't destroy him!" And i only come back to say "Who says Im going to destroy him?". That little nimrod then can't attack and they take 500 damage on my turn, and every one thereafter. Plus, with a Lava Golemn in my hand that Vampire Lord is likely to be gone that next turn, or soon after.

6. Ceasefire : Think about it. In todays environment normal monsters outside of 1900 beatdowns arent played. Other than the strict 1900 beatdown all others fall prey to this juicy card. If you even have one effect monster on the field you do 500 damage. Now, use this when your opponent attacks with an effect monster, another 500. Have multiple cards and do 500 more damage per monster AND NEGATE FLIP EFFECTS. That is a beautiful effect right there, let alone the damage. This card can do up to 5000 damage (no matter how unlikely that is). And in my opinion, the minumum damage anyone should ever do with this card is 1000. I see very small drawback with this card otehr than the fact that it is a MISERABLE top deck.

5. Lava Golemn : I can honestly say that this guy belongs in the top 5. I can't tell you how many times this card has helped me. Sure you have to wait for your opponent to have 2 monsters on the field but with a stall based Burner that happens quite often. Trash two of your opponent's monsters (I enjoy Nightmare Wheeling A Vampire Lord and then trashing it with this guy). This guy will serve as both a means of removing threatening monsters and damaging your opponent. Gravity Bind is this guys best friend. Hold him down and hack away at your opponent's lifepoints. Another card you could use is Nightmare Wheel (see why its on the list? ^_^ ) that way, this guy is stuck and your opponent takes 1500 damage a round. Just make sure your opponent can't attack with it, or else youll be hurting.

 

4. Cannon Soldier : This guy is a definite top contender in burner decks. Everyone knows, or SHOULD know, the Cannon Soldier + Scapegoat combo. Throw in a Dark Room Of Nightmare and youve just totalled 3200 damage, throw in a second one (as I often draw) and you have 6400. This is in one turn with a matter of 4 cards (one of which is a permenant and could be drawn anytime prior to the combo and isnt actually required). Then to finish off the combo, sacrifice Cannon Soldier himself to add another 500-800 damage. Thats a max of 7200 damage! I call that INSANE!!! Not to mention, If you have more in store for later you can save him and continue to pound your opponent. The downside to this is its low attack but that can, one, be saved by Gravitry Bind (since your not likely to attack with him anyways), or two, Limiter Removal!!!

 

3. Magic Cylandir : This card is a clear burner. It negates an attack and does damage equal to your opponent's monster's attack. Not only does this harm then via that, but it also stops an attack giving you an extra shot with Stealth Birds and Bowganians. Not much more I can say about this card other than it the fact that it fits into all types of decks. Downside = Non-chainable Trap = Nukeable.

 

2. Ring of Destruction : Now this guy is like Cylandir x2. Not only does it eat away at your opponents lifepoints making it easier to kill them, but it also rids the field of a hazardous monster that might be standing in your way. Granted it may not work on Jinzo, and has little effect on Vampire Lord's life, it still kills a monster and eats away lifepoints at little cost to you (seeing as its an equal trade) Now, we all must not forget that oh so beautiful combo, Ring of Destruction + Barrel Behind the Trap Door. Activate it on any 1900 Attacker and you lose nothing, they lose a monster, and their lifepoints are reduced by a whopping 3800. I say that that isn't something anyone should scoff at. Not only does this card kill off your opponent's lifepoints but it is chainable to a nuke and can clear the field for an attack on your opponent's lifepoints.


.....And my NUMBER ONE CHOICE for Best Burn Card IS.......

 

1. Curse of Darkness : Im sure many of you are growling at my choice for best burner (and probably think its Ring of Destruction of Dice Jar) but honestly, you have to see this card in action to believe it. Causing 1000 damage for any magic card played really hurts Hand Manipulation decks, Warrior rush, Exodia, and almost any other deck out there (seeing as most decks run only 5 Traps and then 17-19 magic cards) This card limits the use of those cards down to 8. Thats it. 8. No more, no less. Even when nuked your opponent has to pay for it. I love this card. Combo it with Toll and Chain Energy (prior to Curse's activation of course) to make your opponent really cry. I have a blast locking my opponent into 1000 or less LP while this card is out. I no longer have any fear of Magic cards whatsoever. No more nukes, no drawing, no switching, no boosting, no nothing as long as it is in Magic form. Beautiful. And believe me, Ive done it quite a few times, its not hard.

 

 

==Honorable Mentions==

 

Toll and Chain Energy - With Curse of Darkness you force your opponent to pay for ANYTHING they do. Have your opponent at 500 LP and play Chain energy and laugh as they squirm and you ready your next burn to send them over the edge.

 

Fiber Jar - I could say "Duh" to this, but this card not only opens the field for an attack but it also recycles the burn cards you had earlier used.


Bowganian - 600 At your standby phases is nice especially as it accumulates.

 

Poison Of The Old Man - Nice little bit of damage OR a little recovery of your own lifepoints.

 

--- Reasons why it didnt make it to the list ---

 

Dice Jar - I believe this card to be too risky in the current game. Playing this card and expecting to always cause damage to your opponent and never take any yourself makes you a fool. Many a time, the unlucky actually recieve the die's 6 roll damage (the total slips my mind). In a relaxed duel go for it. Play this guy to your hearts content, but if you don't wish to risk your duel or possibly the match I wouldn't suggest it.

Barrel Behind a Trap Door - Though this is a nice accessory card to either add more damage or counter those incurred by your opponent it is too nukable and doesnt fit in all burn decks (such as mine). I see the Constant burn effect of Nightmare Room to be much more effective.

 

Secret Barrel - Im not sure if I prefer this or Des Koala but I certainly don't see this ousting any of the cards I have placed into my top ten list. Not even those Honorably Mentioned.


And that would be that.
Feel free to contact me with any concerns or praise (preferably the latter) at :
Exiled_Force126@yahoo.com