PsychoAnime's Yugioh Top 10 Underated Cards

 

This is my first time making of one of these, and I'd never thought I'd being doing this. Seems like I have nothing better to do.

#10 is a bit underated and #1 is very underated.

So without further ado,

#10 - Autonomous Action Unit

Equip Spell
Pay 1500 LP to bring back a monster from your opponent's Life Points. If this card is destroyed or removed from the field, the equipped monster is sent to the Graveyard.

1500 LP maybe a high cost, but in a Last Turn deck, it can help you burn out LP very quickly. It also won me the game a couple of times.

#9 - Troop Dragon

700 Attack / 800 Defense
When this card is destroyed and sent to the graveyard, search your deck for another Troop Dragon and Special Summon it on the field in face up attack or defense position.

This card is a great deck thinner and save-your-life-point monster. It almost always gets effect. Good in Exodia deck or Last Turn. Maybe even a Wind deck. It is funny to watch your opponent waste a Raigeki on a facedown Troop Dragon hoping for a quick win.

#8 - Trap Hole

Normal Trap
When a monster with 1000+ attack is Normal or Flip Summoned by your opponent, destroy it.

I rarely see people play this at tournaments, and I do not see why? It kills anything capable of some damage (except for Yata). Don Zaloog, Slate Warrior, Airknight, you name it.

#7 - DNA Surgery

Continuous Trap
Select one type of monster and as long as this card is face up on the field, all face up monster are now that type.

A truckload of combos can be performed with this. Insect Barrer, Dragon Capture Jar, Buster Blader and etc.

#6 - Life Absorbing Machine

Continuous Trap
Gain back 1/2 the LP you paid last turn.

Get 2 of these out and basically no payment for Imperial and Injection Fairy Lily, at least on your turn anyways for Injection. It works with Fire Princess to.

#5 - Mirror Wall

Continuous Trap
Half the attack of all opponent's attacking monsters.

Sometimes better than Mirror Force. You have Don Zaloog, they have Archfiend Soldier. They attack, you activate this. They lose LP, monster and a card from their hand. Cost maybe high but you can dump it next turn.

#4 - Solemn Judgement

Counter Trap
When a card is played, negate and destroy it by paying half your LP.

Works with Life Absorbing Machine and is able do stop a lot of things. Good in Last Turn too. You may actually pay very little when you have very little LP.

#3 - Soul Release

Normal Spell
Remove up to 5 cards from any graveyard.

Combine this with Painful Choice and Dimension Fusion means a lot of powerful monsters for you.

#2 - Ceasefire

Normal Trap
Flip all facedown cards face up. Inflict LP damage to opponent equal to amoutn of effect monsters x 500.

I am seeing less and less of these. It is chainable and can cause massive damage after a Cyber Jar flip. More and more effect monsters are playing this too.

#1 - Nobleman of Extermination

Normal Spell
Select a facedown Spell/Trap. Remove it form play. If it is a trap, remove other copies of it from play from each player's decks.

Summon Jinzoand play this. No chaining for them and that means they get removed. Stop Torrential and Mirror Force. Also, even if it is a Wobaku, you can force them to activate i when they don't want to.

That's it. For more Yugioh Stuff, visit psychotcg.etwebhost.com. Comments can be directed to myotismon@msn.com. Please, no flaming.