Kawaii Kenni's Top Ten GPG (Gear Powered Gods) Cards

 

It's me again, with the Top Ten cards from my favourite made-up set for my fanficcy. This set I have got to say was the one with most Restricted cards. Now, on with the show.

 

10)

GPG-005:

Android Psycho Shock

Counter Trap Card

When one monster on your side of the field is destroyed, Special Summon Jinzo from your hand, deck or Graveyard.

Common

 

This card may seem overdone, but please remember, that we have loads of M/T removal cards, to stop the counter from working, but this is also here, for another reason. You shall find out as the list goes on.

 

9)

GPG-007:

Gun Waiting in the Sand

Earth/Machine/Effect

5

When switched to Attack Mode, its ATK becomes 3000, and DEF becomes 0. When switched to Defence Mode, its DEF becomes 3000 and ATK becomes 0. This card must be set in face down Defence Mode first. You must Tribute one monster to attack with this card.

0/3000

Super Rare

 

Now this card is nice if you have the monsters to help it. This is why it is only at Number 9.

 

8)

GPG-009:

Vulnerable But Protected Equipment

Dark/Machine/Effect

3

After this card attacks, successful or not, it changes to Defence Mode in Main Phase 2. This mode cannot be changed until your next Main Phase 2. When in Defence Mode, only monsters with 1000 or less ATK can attack it.

2300/0

Ultra Rare

 

This is a stronger GAF in certain ways, since it can only be destroyed by monsters with 1000 or less ATK, but it can't be used to attack in the next turn, so there's your downer.

 

7)

Magnet Warriors Eta-Mu

 

These are the major thinner cards of the set, and if you want to know more about them, I'll send them to you by email, if you ask me first.

 

Basically, these guys can suicide and give a monster of a certain type with 1500 or less Defence, face up Attack Mode and/or face up or down Defence Mode, and then you shuffle your deck.

 

6)

GPG-026:

Giga Bomb

Trap Card

Destroy one monster on the field to destroy another monster on the field.

Common

 

This card is basically Two Pronged Attack, with only one Prong. This card, however, can and will cause many replays, if you use it on an attacking monster.

 

5)

GPG-036:

Fusion Machine

Magic Card

Fuse two monsters on the field, into an appropriate Fusion Monster. The monsters may be either a combination of yours, a combination of your opponent’s, or a combination of yours and your opponent’s. The controller of the new monster is selected by the player of this card.

Rare

 

This is an easier-to-acquire version of Fusion (I don't feel like typing out the full English name), with more combo capabilities.

 

4)

GPG-028:

Mecha’s Bomber

Fire/Machine

4

1900/300

Super Rare

 

This is one of my personal favourites, not because of his beatstick-age, but because he's got some great Equip cards that work only for him, to make him immune to certain situations.

 

3)

GPG-008:

Black Shock Factory

Dark/Machine/Effect

4

When you activate a Magic Card or Trap Card, put a Machine Counter on this card (6 MAX). When three are on this card, you may Special Summon Jinzo or Dark Magician, from your hand, Deck or Graveyard by tributing this monster. When six are on this card, you may Special Summon both by tributing this monster and paying 1000 LP.

1900/1800

Super Rare

 

This is the suped up Machine version of SDM (Skilled Dark Magician), which again is for Jinzo and Dark Magician mainly. Again, this may cause wonder to why this is on the list, but when you reach Number 1, all will come clear.

 

2)

GPG-050:

Psycho Demon Shocker Android

Dark/Machine/Fusion/Effect

8

Summoned Skull + Jinzo

This card can only be Special Summoned by Fusion. As long as this card is on the field, you may Tribute one monster on the field to negate the summoning of a monster, and inflict 500 points of Direct Damage to the owner of the summoned monster.

2700/2300

Secret Rare

 

Here is the Retail Secret Rare for GPG, and it is has one thing in common with Number 1. Those who are smart, and have read this fully will get it perfectly. This card is one of those slightly annoying "Must be Fusion Summoned" ones, which is hard to dump and revive, like many will try. This is also like Jinzo in Deck Master form, without paying half your LP, but only 500 instead.

 

1)

GPG-000:

Black Shock Magician

Dark/Spellcaster/Fusion/Effect

8

Jinzo + Dark Magician

This card can only be Special Summoned by Fusion. As long as this card is on the field, pay 100 LP for every Standby Phase this card is in effect so all Magic and Trap cards of your opponent cannot be activated. Face up Magic and Trap cards are negated.

2900/2600

Secret Rare

 

Here we have the broken Hobby Secret Rare, that has so many evil qualities to it, and so many cards to support its summoning (BSF, anyone?) 100 LP per turn isn't very costly at first, but when you finally get BSM out, it will be! This card is broken, but it is also a major hard 'un, so that is why it has been made.

 

Anyone wanting to contact me can get my address from my last entry, or here, if you're too lazy: kawaii_kenny@hotmail.com