Patman's Top 10 Made-Up Cards Part 2

 

Back by Popular Demand, It's Patman. If you haven't seen my other list, It's in June 2004 at the start under Patman as the start of the subject. Please Enjoy.

 

 

     10. Millenium Sword 1700/0/Earth/Warrior/Effect/Union/4/ Once per turn, During your Main Phase, If you control this monster on the field, You can equip it to your "Millenium Shield" as an Equip Spell Card or change it back to a monster in Face-up Attack Position. When equipped to a monster by this card's effect, You can increase that monster's attack by 2000 and decrease it's defense by 1500 ( 1 monster can only be equipped with 1 equip monster at a time. If the monster this card is equipped with is destroyed, This card is destroyed instead.)

 

     I am 1 of the few who owns a Millenium Shield. If you could power him up, that would be cool.

 

      9. Death Wish Trap/Counter/ You may only activate this card when the difference between you and your opponent's Life Points is 3000 or more and you have no cards on the field besides this one. Select and activate one of the following effects: Decrease your opponents Life Points until He/She has the same amount as you. Bring one monster from your Deck or Your Graveyard and put it on the field.

 

     It would be great late in a duel.

 

      8. Dragon Soul Sword Spell/Equip/ This card may only be equipped to Warrior type Cards. A monster equipped with this card increases it's attack by 500. when this card is destroyed, all face up Dragon type monster's are destroyed.

 

     Great for Buster Blader.

 

      7. Light Necrofear 2800/2200/Light/Fiend/Effect/8/ This monster may only be Special Summoned by removing 3 Light monster's in your Graveyards from play. When this card is Destroyed by your opponent in battle or by Magic and Trap, Equip to a monster in your Graveyard or deck. The monster equipped with this card is put on the field in Attack mode. When this card is destroyed, the monster equipped with this card is also destroyed.

      A light fiend would be crazy but they haven't made on yet so go for it.

 

      6. Evil Eye 1000/1200/Dark/Fiend/4/ Flip: See the Top 5 cards of your opponent's deck and rearrange them in any order.

       This could mess up an opponent's deck.

 

      5. D.D. Shot Spell/Quick-Play/ You may activate this card when you attack and it doesn't destroy the monster, Remove the monster from play.

      D.D.'s are cool cards. They need more.

 

      4. Blade's of Revealing Light Spell/ Discard two cards from your hand to activate this card. This card remains face up for 5 turns. Your opponent can not attack for 5 turns.

      Swords of Revealing Light Version 2.0

 

      3. Stone Jar 500/1000/Earth/Rock/3/ Flip: Destroy you and your opponents hand and all face up cards and send them to the Graveyard. Then draw seven cards and set all Spell and Trap cards and summon all monsters. The Deck is then shuffled.

      Another Jar is nice.

 

      2. Red Eyes Ultimate Dragon 4300/3600/Dark/Dragon/10/Fusion: Red Eyes B. Dragon+ Red Eyes B. Dragon+ Red Eyes B. Dragon

      This is a card people would love to see.

 

      1. Chaos Magician Paladin 5000/5000/Divine/Warrior/12/Effect/Fusion: Black Luster Soldier+ Dark Magician of Chaos/ This card May only be Special Summoned by Fusion. This Card Cannot be destroyed by Magic,Trap or Monster Effects. When this card is Fusion Summoned, Select 3 magic or Trap cards from your Graveyard and add them to your hand.

                                       Made By: Pat Hanson

      More Hate-mail? More Comment's? Let me know at Patmanrules03@Yahoo.com