Top 10+_ROYAL/Draw'n/Search'n Cards By Angel-From-A-Higher-Plane "Angel-From-A-Higher-Plane's Top 10+ Yu-GiOh! Picking/Drawing/Searching Cards : ROYALTY-wise" The following cards and their analysis reflect my experience with them, except where cited. I will not include an exact description of their effect, only by proxy(indirectly). The royal theme that these cards represents REGION of the game where one card brings out others. 10-Morphing Jar(not played) Here is the playful JOKER or JESTER if you will, of the royal chamber. Though it doubles as a ARMS MERCHANT via giving you potential supplies and an army at the same time, even if it's weak itself , it poses a threat since it could not help but potentially give your enemy the same number of supplies and army. 09-Cyber Jar Here is the vigilant PEASANT of the picking town. It will sacrifice itself and those on the field to potentially out-number your opponent's army. Though it has a tendency to trip and only bring out supplies with no one on the field to take advantage of them and then there could be an enemy crossing the bridge, past the moat and entering into your castle. LOL. 08-Fiber Jar(not played) Here is the dependable FARMER of the drawing field. Say you don't like how everything has grown. Plow the landscape and reap what you sow. 07-Jar of Greed Here is the wonderous ALCHEMIST of the drawing land. It can replace itself with any other card next in line to be drawn. Though it's a slower process than the ruler of this list of mine. Don't underestimate it. 06-Reload Here is the ingenius BLACKSMITH of the drawing castle. Let it be used to reTOOL nearly any number of cards currently in your hands minus itself. Finally, mulliganin' for Yu-Gi-Oh! enthusiasts! 05-Mirage of Nightmare(not played) Here is the loyal KNIGHT of the drawing table. It can carry much supplies; allowing you more options to act. There is a potential for victory, yet supplies can run-out and your foe will get to blindly pick what specific supplement/army cards will need to go the graveyard. A variable ratio of 1-4 for 1-4 cards per your standby phase can be a double-edged sword for it's controller. 04-Card Destruction Here is the daring PRINCE of the drawing elite. If one has a hand full of Tribute Monsters and/or useless Spell/Traps. This one card will renew your whole hand minus itself. It's least, yet decent , action is that if you have it and another card that's currently useless you could sacrifice those 2 to get that one card that will turn the duel in your favor. Just be aware that your opponent will also receive your Prince's benevolence as well, LOL. 03-Graceful Charity Here is the angelic PRINCESS of the drawing realm. What you get is a really even ratio effect. Yes you draw 3 cards yet keep only one. So the ratio is 1(GC itself) for 1 of the any 3 drawn cards and/or your hand. So think of GC as a copy of any one card out of 3 given cards for the dumping of 2 others. 02-Reckless Greed Here is the determined QUEEN of the drawing royalty. RG is almost like PoG in terms of the ratio transaction 1 for 2 for the sacrifice of 2 drawing phases. However this sacrifice is a mixed blessing because it also slows the flow of cards going to the graveyard yet prevents one from getting more from the deck sooner. As a player, one can say that card usage & expenditure in this game is relatively fast, hence the downside of RG. 01-Pot of Greed Here is the venerable KING of the drawing kingdom. Basically PoG is a 1 for 2 transaction with very little negativity other than helping you deck out faster; but who will complain from needing to get to them really needed cards in the deck. PoG is theoritically a copy of any 2 other cards in your deck. The King is very rich, LOL! 00-Sangan / Witch of the Black Forest & Attacked-Based Monsters This last entry represents the (+) on the title of my list. My reasoning is that these Monster cards are the Searchers or SCOUTs if you will, of the Yu-Gi-Oh! monsters. Sangan/Witch are the most versatile of all searchers; one gets to pick a wide collection of monster based on only ATK/DEF statistics. The other monsters rely mostly on flip effects or attacking or being DESTROYED in battle in order to get out other sub-type and attribute based Monster Cards. For example Mystic Tomatoe. So there you have it duelists my ranked kingdom of drawing and searching card picks? Duel with Honor, and chivalry, hah aha! Contact AFernan104@aol.com Alias: Angel From A Higher Plane